Vampires of Waterdeep Campaign Arc (Recruitment closed)

I've finished most of the statistics details. Just need to add in the FR elements, and write the description and background.

[SBLOCK=Cray Battleheart, Dwarven Barbarian/Fighter]Name: Cray Battleheart
Race: Dwarf (Size Medium)
Class: Barbarian/Fighter
Level: 1/12 (13)
XP: 84000
Alignment: NG
Deity: Undecided

Sex: Male
Age: 107
Height: 4'5"
Weight: 276 lb
Eyes: Brown
Hair: Brown

Abilities:

Code:
[B]Str:[/B] 22 (+6) (+3 Level) (+4 Gauntlets)
[B]Dex:[/B] 16 (+3)
[B]Con:[/B] 18 (+3) (+2 Race) (+2 Belt)
[B]Int:[/B] 10 (+0)
[B]Wis:[/B] 12 (+1) 
[B]Cha:[/B]  8 (-1) (-2 Race)

Development:

Level 1: Barbarian 1, Power Attack, Regional Feat
Level 2: Fighter 1, Weapon Focus (Greataxe)
Level 3: Fighter 2, Extra Rage, Improved Buckler Defense
Level 4: Fighter 3, +1 Strength
Level 5: Fighter 4, Weapon Specialization (Greataxe)
Level 6: Fighter 5, Iron Will
Level 7: Fighter 6, Point Blank Shot
Level 8: Fighter 7, +1 Strength
Level 9: Fighter 8, Greater Weapon Focus (Greataxe), Improved Critical (Greataxe)
Level 10: Fighter 9
Level 11: Fighter 10, Rapid Shot
Level 12: Fighter 11, +1 Strength, Precise Shot
Level 13: Fighter 12, Greater Weapon Specialization (Greataxe)

Code:
[B]HP:[/B]         136 (1d12 + 12d10 + 52 Con)
[B]Current HP:[/B] 136/136
[B]AC:[/B] 30 (+10 Base +3 Dex +10 Mithral Full Plate +4 Buckler +1 Deflection +2 Natural)
    14 (Touch Attack)
    27 (Flat-Footed)

(+4 Dodge Bonus against Monsters of the Giant Type)

[B]Fort:[/B] +18 (+4 Con +2 Bar +8 Ftr +4 Vest) (+20 vs. Poison)
[B]Refl:[/B] +11 (+3 Dex +0 Bar +4 Ftr +4 Vest)
[B]Will:[/B] +11 (+1 Wis +0 Bar +4 Ftr +4 Vest +2 Feat)

(+2 vs. Spells and Spell-like Effects)

Init: +3 (+3 Dex)

Feats: (13) Regional Feat, Power Attack, Weapon Focus (Greataxe), Extra Rage, Improved Buckler Defense,
Weapon Specialization (Greataze), Iron Will, Point Blank Shot, Greater Weapon Focus (Greataxe),
Improved Critical (Greataxe), Rapid Shot, Precise Shot, Greater Weapon Specialization (Greataxe)

Skills: (16/24)

Code:
Climb              +14 ( +8 Rank +6 Str) ACP
Intimidate         +11 (+12 Rank -1 Cha)
Jump               +14 ( +8 Rank +6 Str) ACP
Listen              +9 ( +8 Rank +1 Wis)

Combat:

BAB: +13
Grapple: +19
Opposed Disarm: +24 (Greataxe)
Opposed Trip: +6 (+10 with Stability)
Opposed Bull Rush: +6 (+10 with Stability)
+1 Attack Against Orcs and Goblinoids

Melee Attack:

+24/+19/+14 (+13 BAB +6 Str +4 Weapon +2 Feats -1 Buckler) - Greataxe +4

Melee Damage:

1d12+17 (+9 Str +4 Weapon +4 Feats Greataxe +4 Crit 19-20/x3)

Ranged Attack:

+17/+12/+7 (+13 BAB +3 Dex +1 Weapon) - Composite Longbow +1

Ranged Damage:

1d8+7 (+6 Str +1 Weapon Composite Longbow +1 Crit 20/x3 Range 110 ft)

Languages: Common and Dwarven

Racial Abilities:

Darkvision 60 ft.

Class Abilities:

Fast Movement
Rage 3/day

Load: Light (Light Up to 173 lb, Medium 174-346 lb, Heavy 347-520 lb)

ACP: -3 (Mithral Full Plate)

Speed: 30 ft (+10 Fast Movement) (Base 20 ft) (Runx4)

Wealth:

10 pp, 50 gp, 70 sp, 100 cp

Weapons:

Greataxe +4 32320
Composite Longbow +1 [+6 Str] 3000
Arrows (80) 4

Armor:

Death Ward Mithral Full Plate +2 19500
Buckler +3 9165

Equipment: 653

Ghostblight (2)
Antitoxin (4)
Everburning Torch
Sunrod (5)
Tanglefoot Bag (2)
Tindertwig (5)
Traveller's Outfit (3)
Bedroll
Winter Blanket
Caltrops (3)
Chalk (3)
Flint and Steel
Small Steel Mirror
Flask of Oil (9)
Belt Pouch
Trail Rations (8)
Silk Rope 50 ft. (2)
Sack (4)
Torch (5)
Whetstone
Waterskin (3)

Magic:

Heward's Handy Haversack 2000
Gauntlets of Giant Strength +4 16000
Ring of Protection +1 2000
Amulet of Natural Armor +2 8000
Belt of Health +2 4000
Vest of Resistance +4 16000
Safewing Emblem 250
Silversheen (4) 1000
Boots of Speed 12000
Potion of Cure Serious Wounds (2) 1500
Potion of Mage Armor (2) 100
Potion of Protection from Evil (2) 100
Potion of Enlarge Person (6) 300
Potion of Invisibility (2) 600
Potion of Shield of Faith +3 (2) 600
Potion of Fly 750 gp[/SBLOCK]

[SBLOCK=Description]Description:[/SBLOCK]

[SBLOCK=Background]Background: [/SBLOCK]
 

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Pinotage, where is deathward armor enchantment from?

I don't think you can do gauntlets +4, they only come in +2 variety in the SRD/DMG, it is belts that are +4 or +6. Improving gauntlets from +2 to +4 is reasonable but would be a custom item and LR said no custom items. I ran into the same thing with monk's belt taking up the belt slot when I considered stat boosters.
 


Voadam said:
...and LR said no custom items.

Oh, I actually missed that part...

Does this mean no items, that are not listed in the books at all?

Or only no completely new items? Like those infamous continuous spell items, like continuous Protection from Evil or Shield. ;)

i.e. is it acceptable to change slots for items (as long as they are fitting) or make enhanced items of existing ones, where similar items exist (i.e. turning an existing +5 skill bonus item into +10).

If not, I will have to change items a bit. :heh:

Bye
Thanee
 

Thanee said:
Oh, I actually missed that part...

Does this mean no items, that are not listed in the books at all?

Or only no completely new items? Like those infamous continuous spell items, like continuous Protection from Evil or Shield. ;)

i.e. is it acceptable to change slots for items (as long as they are fitting) or make enhanced items of existing ones, where similar items exist (i.e. turning an existing +5 skill bonus item into +10).

If not, I will have to change items a bit. :heh:

Bye
Thanee

Wasn't Jayna Firehair the name of your EK from the aborted VoW we did?

No switching slots for optimization of slot use would be my interpretation of "no custom items" but obviously it is LR's game and his call.

Btw what does startmetal and magebane do? The travel cloak, armbands of might, and the steady spellcasting items are all unfamiliar to me as well, though I'm guessing most are in CA.
 

Yes, it's (mostly) the same character, too. :)

Starmetal is like adamantium, but in addition deals extra damage against outsiders. It also costs more, of course.

Magebane is Bane vs. arcane magic users.

Travel Cloak is in Magic of Faerûn. It's just a fancy cloak, that keeps you warm and can conjure food and water for one person and transform into a tent for the night. Stuff like that.

Armbands of Might are in Complete Adventurer (IIRC) and grant a bonus to Str checks and Str-based skill checks and also grant an additional damage bonus if you use Power Attack for at least 2 points.

The Tunic of Steady Spellcasting (as it is normally) is in Complete Adventurer as well and grants a bonus on Concentration checks.

Bye
Thanee
 
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@Lord_Raven: There are two items I have changed a little from the way they are written (listed below, including the changes); do those fall under custom items and are thus not allowed this way (or did you mean only truely custom items, which are entirely new)? If so, I will have to change those around a bit, obviously. :)

Greater Circlet of Steady Spellcasting (head slot instead of torso slot; advanced version with +10 instead of +5; base price +7,500gp)
Greater Eyes of the Eagle (advanced version with +10 instead of +5; base price +7,500gp); technically the same as a Third Eye of Aware.

Bye
Thanee
 
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Actually, Thanee. You may want to re-read armbands of might.

They

"give a +2 bonus to strength
based skills and ability checks."

The second line is important :)
 


Lord Raven,

It isn't mentioned in the OP, but would you allow material from the Draconomicon? Also, I assume that allowing the SRD means psionics are kosher?
 

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