Vampires of Waterdeep (Full)

sans said:
hafrogman: Kenneth covers the back entrance (I'm assuming there is a back entrance). Being a ranger, he can be all sneaky in the back alley.

Assuming there's a back door = good assumption.
Assuming I have ranks in stealth skills = bad assumption :)

Sorry. +1 to hide and move silently. Spot and Listen are through the roof though, and speaking of the roof, my climb and jump are pretty nice too.
 

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So we stick Kenneth in a barrel, Hide problem solved! ;)

My part in this sounds good, we non-sneaky, non-diplomatic types can be either cordially or loudly drunk as the situtation calls for, and be a roadblock if necessary. Hmm... I think we should have figured out a few calls or code words or something if all goes bad. You know, quack like a duck if you want us to block the front door, that kind of thing.
 

Isida, you bring up a good point about communications. Kenneth is toast if he gets caught out in the alley all by himself, especially if he is crammed inside a barrel. :D Nor can he alert the party if anything happens.

How about: Kenneth enters the inn as well. Except he hangs out at the bar near the kitchen entrance thus covering the back entrance (again, I'm making some assumptions about the layout of the inn).

As for communications, Vaidun can memorize a couple of message spells (0 level) the night before and the party is good to go. The duration is 130 minutes. If the spell is cast just before the party enters (separately) at, say 8:30, that will be enough. The only problem is Salo will be invisible and Vaidun has to point at the targets. But Salo is ok with "winging" it.
 
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Another help, Brondin will go ahead and cast Iron Silence on anyone who is in a position to be sneaky, eliminating the Armor Check penalty for hide/move silently on up to 4 suits of armor for 13 hours each. I can cast that on my own armor, giving me a +3 total to hide/move silently, or on others if needed.

I could also be the guy outside if that would be better. I can cast blindsight and silence to be very stealthy in the dark rear entrance and then dimension door into the Inn if in a hurry. Or I can be drunk inside with the rest of you!
 

Okay, so Kenneth is inside the bar, drinking alone, sitting at the back.


How about drinks for codes?

A loud call for ale means out the back, wine means out the front, whiskey means upstairs, etc. and so forth.


edit: What about weapons and armor and such forth? Seems a fairly militaristically themed kind of place, would such gear be looked upon strangely?
 
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Missed most of this discussion until after I posted IC. Oops! Vaidun does have a couple of message spells memorized, if we need them.

I also posted him as entering the tavern, which should draw little attention as he often frequents the taverns that are popular with Waterdeep's high society.
 

hafrogman said:
edit: What about weapons and armor and such forth? Seems a fairly militaristically themed kind of place, would such gear be looked upon strangely?


Its Waterdeep...very little is looked upon strangely.
 

sans said:
Lord_Raven88, can you give us more details on the inn? Size, number of stories, entrances, surroundings buildings (and their heights), etc.

Also, do we know what Lord Orlpar Husteem looks like? If not, do we have a description? To our characters knowledge, does Lord Orlpar know us? By appearance? By reputation?

Lastly, Lord O usually shows up at 9:00. What time is it when the characters arrive?

Party members, should we discuss strategy first? I think one or two people should stay outside to watch the entrances (especially the rear, if there is one).

My character, Salo (a rogue), should definitely enter the inn and poke around since he has all the necessary skills (listen, spot, gather info, bluff, etc)
The Grinning Lion is a single story tavern located in the North Ward tucked away in a block of homes and businesses, most of you have been there before and know it to have a main entrance and one exit.

You have been given a description of Lord Orlpar Husteem, and some of you have even seen him around previously, although none of you has actually spoken to him before.

Lord O doesn't show up at 9:00 PM, be makes an entrance anywhere between 9:00 PM and 12:00 AM, as to when you arrive, that is up to you.

Also Adventurers are a common site, so long as you're not actively threatening anyone you'll be left alone.

Rhun:
Can you let me know what time Vaidun shows up at the Grinning Lion, that way I'll know where you fit into the 'timeline of doom' *cue thunder and lightning*
 

Lord_Raven88 said:
Rhun:
Can you let me know what time Vaidun shows up at the Grinning Lion, that way I'll know where you fit into the 'timeline of doom' *cue thunder and lightning*

Let's go with shortly before 9:00 PM...say, 10-20 minutes before then. Time enough to settle in and grab a glass of Zzar (one of Vaidun's favorites...the slightly almond taste just can't be beat!).
 

Lord_Raven88 said:
The Grinning Lion is a single story tavern

Hmm... so much for Salo's assignment.

IC:
After an hour or two of planning, Salo yawns and says, "Oh, that's right. The inn has only one story. Forgot about that. I guess I can't sneak around upstairs. You know what? I'll stay on the roof of a neighboring house and watch all the entrances. The rest of you can enter as planned. Just come running out the door if you need me. If I need you, then uh... I'll yell really really loud. The code phrase will be: 'Help! Help!'" With that, Salo heads over to the North Ward.
 

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