Vampires of Waterdeep (Full)


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ByteRynn said:
The Shaaran plagues can be changed to Western Heartlands, and this might bring Bron and Kenneth together.
Did you mean my character Salo? He's from the Heartlands and his parents died of the "Green Plague" which might be called the "Shaaran Plagues" in other regions. He'd investigate any occurences of the Green Plague as he suspects it is intentionally spread. Either way it's a good meeting point with my character.

ByteRynn said:
As far as tactics go, Brondin will generally keep status cast on party members
Feel free to let Brondin shout out healing orders to Salo who can run/fly/tumble around the battle field with probable impunity while using his Wand of Cure ??? Wounds.

ByteRynn said:
The spell Iron Silence will almost always be cast on the party in order to maximize sneaking abilities when needed.
If Iron Silence works like the Silence spell, then better clear that with everyone before casting it. We need to be able to speak to activate wands, scrolls and cast spells with verbal components.
 
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Evendur is pretty much a front-line fighter, much given to charging in and protecting people by rendering their enemies into small pieces. Though he's not a bad archer, he much prefers leaping into the fray. So if anyone like to buff, buff away and let him fly! Or just put him on a leash until people get done with ranged attacks...
 

Vaidun is (for the most part) finished. One question for LR...how do you want me to handle expensive spell components? Do you want me to purchase them and list how many of each I have, or do you just want me to allocate a portion of my gold to material components and deduct it as I cast?
 

For everyone's convenience (and in order to bump the thread ;) ), I've reposted our lineup with some additional info.

Code:
PLAYER     CHARACTER          AL  RACE      CLASS                                   
hafrogman  Kenneth Durnstad   LG  Human     Ranger 13                               
Isida      Evendur Tallstag   LG  Human     Fighter 8 / Divine Champion of Helm 5    
Voadam     Wollf Henger       CG  Aranea    Rogue 2 / Warshaper 4  
sans       Salo Smellyfoot    NG  Halfling  Rogue 13                                
ByteRynn   Brondin Moonsoul   CG  Human     Favoured Soul 6 / Silverstar 3 / Divine Disciple of Selune 4
Rhun       Vaidun Kale        NG  Human     Domain Wizard [Abjurer] 9 / Initiate of the Sevenfold Veil 4
 

Rhun said:
Vaidun is (for the most part) finished. One question for LR...how do you want me to handle expensive spell components? Do you want me to purchase them and list how many of each I have, or do you just want me to allocate a portion of my gold to material components and deduct it as I cast?
I'm a details man, so I'd prefer you to go to the bother of buying and listing what expensive spell components Vaidun currently has.

Also sorry about my lack of input recently, I've had some crazy work deadlines (i.e. I'm actually expected to complete 'some' work), I'll try and get the IC thread up and running latter on today.
 

Greetings and sorry about the delay, I've been very busy at work lately. :(

Anywho I created the IC Thread so feel free to begin posting. If you have any questions or any brief actions you want to do before you stake out the Grinning Lion, let me know.

For arguments sake, lets assume that you met with Corinna the night before you choose to stake out the Grinning Lion, that allows you one full day to prepare for the encounter.
 

Lord_Raven88, can you give us more details on the inn? Size, number of stories, entrances, surroundings buildings (and their heights), etc.

Also, do we know what Lord Orlpar Husteem looks like? If not, do we have a description? To our characters knowledge, does Lord Orlpar know us? By appearance? By reputation?

Lastly, Lord O usually shows up at 9:00. What time is it when the characters arrive?

Party members, should we discuss strategy first? I think one or two people should stay outside to watch the entrances (especially the rear, if there is one).

My character, Salo (a rogue), should definitely enter the inn and poke around since he has all the necessary skills (listen, spot, gather info, bluff, etc)


Here's the post to the original intro text for everyone convenience: http://www.enworld.org/showthread.php?t=170330
 
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How's this for a strategy?

hafrogman: Kenneth covers the back entrance (I'm assuming there is a back entrance). Being a ranger, he can be all sneaky in the back alley.

Voadam: Wollf will enter by himself and wander around in the main area.

me: Salo will enter the inn invisible and snoop around upstairs (I'm assuming there is an upstairs), after which, he will stay near the stairs.

The remaining three, find a seat by the entrance and be loud and semi-drunk.

Just my 2 copper pieces.
 

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