Why does D&D have to be totally different from other fantasy genres in ways that are inflexible and can't be adjusted? I just want to have choices. Its fine if you want to play according to the genre conventions that you're used to. After 30 years of playing by them I'm BORED OF THEM. Heck, I was bored of them in 1989 when 2e came out. I didn't even BOTHER with 3.x, more of the same. I want to be able to expand the reach of what I can do with D&D, which 4e actually did pretty nicely in some ways. 5e can do even better. Often I DO want to be able to use conventions that refer back to other things besides older versions of D&D. Why does this game HAVE to be stuck immutably in 1974? It ain't 1974 anymore.
Im all for adjustment and flexible rules. I used mana wizards in ad&d from combat and tactics, warlocks in 3e, even threw in some arcana evolved and combat options from iron heroes as well.
But the default wizard the player base thinks of in D&D is vancian. And changing the default like that hurts the brand and causes splits in the player base, as WOTC has seen happen. Updates, refinements and twists are good, but giving players a totally different game then what they were expecting in the hopes of luring in new players is not a good thing.
By the way I find it ludicrous that you are saying one edition only "expand[ed] the reach of what I can do" in D&D. No idea how you couldnt play the type of characters you wanted in 3e with the OGL and a million 3pp books from every genre, and I fail to see how your freedom was so greatly expanded in 4th when every player concept had to have a fixed amount of at wills, encounters and dailies. To each their own.
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