What that tells me is that people want a viable way to play D&D without Vancian magic, and this certainly does not require expunging Vancian magic from D&D.
Really? If a wizard's so smart, why isn't he also a skilled warrior?If a wizard is so smart, knowing his resources are limited, why wouldn't they devote time to learn how to defend themselves when they aren't casting one of their two spells for the day. Hence, they'd be fairly good at it.
Gandalf is not a minstrel with a lute, certainly, but what does he do? First and foremost, he knows stuff -- legends & lore. Second, he persuades people -- he gets Bilbo and Frodo to go on adventures, he inspires Theoden, etc. Third, he fights, with a magic sword.I'm glad you edited out the part about Gandalf being a bard. You were going to have a hard time defending that.
While mages are known for their magic, I'm a bit surprised that their knowledge of arcane lore - which was more often then not what their primary utility in legends and stories - is not emphasized more in the class, even if it came at a cut to their magical überness.
While it's hard to do in a published game, like D&D, I love the idea of a wizard who's the only character who knows anything about how magic really works -- and everyone else has to trust him.From the literary antecedents of the wizard, and the root of the name itself, you'd think that.
From the literary antecedents of the wizard, and the root of the name itself, you'd think that. I can only guess that trying to portray that in a game has run into the same kind of problems that "Mr. McFace" with the +37 diplomacy caused in 3E, and other similar such skill issues. Keep that nipped in the bud, and it is easy for the skills to fade too far in importance. It's a tight rope to walk.
You mean like the strongly vocal subset who insist that non-Vancian magic has no place in the core of D&D?
I don't want to feel required to resculpt a "point-based psionics" system for a player wanting to play a point-based wizard.
The problem, which already see right at once, is that these "other" supernatural systems are never given as much support as the "core" magic system.
In any case, I'm pretty sure the type of combat rules minutiae that lends itself towards having to consider taking such feats as a wizard won't appear in any other form than 'optional' in D&D Next. I just hope that the magic system is slick and fun to play all the time not just once every now and again. And as I have faith it will be, I'm going to put my flag in the sand and say: "I strongly doubt there will be xbow toting wizards in 5e"
Time will tell.
Why?I hate the idea of wizards having "to hit" with spells.
If a wizard is so smart, knowing his resources are limited, why wouldn't they devote time to learn how to defend themselves when they aren't casting one of their two spells for the day.
You may have noticed I only mention the wizard, as opposed to the cleric who also uses the same vancian system. Because they can wear armor and swing a mace. Wizards can wear a dress and get a stick, a knife ... and a crossbow.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.