2E Vantriquizm skill?

abe ray

Explorer
How would you fine people build the vantrilicuizim skill? It’s the skill of throwing your voice.
 

Tallifer

Adventurer
Ghost Sound as a cantrip; for martial characters, proficiency bonus for Bluff?

Edit: oops I did not see the 2E tag until now
 

Scrivener of Doom

Adventurer
Thanks! But seriously: how would you fine people build it as a 2nd edition dnd nwp?
I would grab the PHB and read this:


Ventriloquism: The character has learned the secrets of "throwing his voice."
Although not actually making sound come from somewhere else (like the spell), the
character can deceive others into believing this to be so. When using ventriloquism, the
supposed source of the sound must be relatively close to the character. The nature of the
speaking object and the intelligence of those watching can modify the character's chance
of success. If the character makes an obviously inanimate object talk (a book, mug, etc.),
a -5 penalty is applied to his ability score. If a believable source (a PC or NPC) is made to
appear to speak, a +2 bonus is added to his ability score. The observer's intelligence
modifies this as follows:
Intelligence Modifier
less than 3 +6
3-5 +4
6-8 +2
9-14 0
15-16 -1
17-18 -2
19+ -4
A successful proficiency check means the character has successfully deceived his
audience. One check must be made for every sentence or response. The character is
limited to sounds he could normally make (thus, the roar of a lion is somewhat beyond
him).
Since ventriloquism relies on deception, people's knowledge of speech, and
assumptions about what should and shouldn't talk, it is effective only on intelligent
creatures. Thus, it has no effect on animals and the like. Furthermore, the audience must
be watching the character since part of the deception is visual ("Hey, his lips don't
move!"). Using ventriloquism to get someone to look behind him does not work, since
the voice is not actually behind him (this requires the ventriloquism spell). All but those
with the gullibility of children realize what is truly happening. They may be amused--or
they may not be.
 

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