RPG_Tweaker
Explorer
I'm considering a variant ability score generation method for a mini-campaign, and as math isn't my strongpoint, I'm hoping for a critique from the resident brainiacs.
It should also be noted, that in this campaign, I'm considering a change to the accessability of spell levels:
Your thoughts?
My goal is to create heroic-level attributes with some randomness, but remove the bother of "unacceptable" lesser ranges (requiring a bunch of re-rolls). Additionally, it should create more organic characters by reducing dump-stats.1.) From the six abilities, choose three primary and three secondary abilities.
• For each primary ability, roll 1d6+12, creating a range of 13 to 18 with an average of 15.5
• For each secondary ability, roll2d4+8[Edit: 1d10+8], creating a range of 9 to 18 with an average of 13.5
2.) Distribute 2 additional points to any (one or two) of your scores. No score may exeed 18.
3.) Add any ability score modifers for your race. Scores may exeed 18.
It should also be noted, that in this campaign, I'm considering a change to the accessability of spell levels:
Thus, you don't need a 19 INT to cast 9th level Wizard spells. though it's still better to have a higher score for bonus spells and spell DCs.To cast a spell, a magic-using class only needs a governing ability score of 13 or better; there is no restriction to the maximum spell level a caster may employ based on their ability score.
Your thoughts?
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