Knightfall
World of Kulan DM
Does anyone have any interesting alternative methods for hit points in D&D? I'm interested in everyone's opinion on this alternative method.
Okay, characters gain the same Hit Die for their class, but a PC only gains hit points every 5 levels. The character still gains its Con bonus every level, however, and gains maximum hit points at 1st-level.
This would be for a very harsh campaign that I call Dark World, which doesn't use the standard classes. It uses the generic classes, for the most point, plus barbarian and some of the classes from the Complete Series.
So, basically, a 20th-level barbarian, with a Con score of 18, would have 12 + (4 x 20) + 3d12 hit points. (Average 111 hp).
Now, the idea is that certain monsters would have a higher or lower hit point progression. Outsiders would gain their Hit Die every 4 HD, while Animals would gain their Hit Die every 5 HD, just as a rough estimate.
Opinions?
KF72
Okay, characters gain the same Hit Die for their class, but a PC only gains hit points every 5 levels. The character still gains its Con bonus every level, however, and gains maximum hit points at 1st-level.
This would be for a very harsh campaign that I call Dark World, which doesn't use the standard classes. It uses the generic classes, for the most point, plus barbarian and some of the classes from the Complete Series.
So, basically, a 20th-level barbarian, with a Con score of 18, would have 12 + (4 x 20) + 3d12 hit points. (Average 111 hp).
Now, the idea is that certain monsters would have a higher or lower hit point progression. Outsiders would gain their Hit Die every 4 HD, while Animals would gain their Hit Die every 5 HD, just as a rough estimate.
Opinions?
KF72