Variant Races that get feats

Kynn

Adventurer
What do you think of this idea? You can play a non-human and start with a feat, but you give up some of your racial abilities, including at least one ability score point and several miscellaneous ability. Your feat has to come from a pre-determined list of thematically appropriate feats for your race/subrace.


Variant Dwarf Traits


Ability Score Increase. Your Constitution score increases by 1.
Size. Your size is Medium.
Speed. As per dwarf.
Darkvision. As per dwarf.
Languages. As per dwarf.
Dwarven Resilience. As per dwarf.
Subrace. You can choose variant hill dwarf or variant mountain dwarf.


Variant Hill Dwarf


Ability Score Increase. Your Wisdom score increases by 1.
Feat. You gain one feat from the following list: Charger, Durable, Great Weapon Master, Martial Adept, Resilient, Tough, Weapon Master.


Variant Mountain Dwarf


Ability Score Increase. Your Strength score increases by 1.
Dwarven Armor Training. You have proficiency with light and medium armor.
Feat. You gain one feat from the following list: Charger, Dungeon Delver, Great Weapon Master, Heavy Armor Master, Martial Adept, Shield Master, Weapon Master.


Variant Elf Traits


Ability Score Increase. Your Dexterity score increases by 1.
Size. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. As per elf.
Trance. As per elf.
Languages. As per elf.
Subrace. You can choose variant high elf, variant wood elf, or variant dark elf.


Variant High Elf


Ability Score Increase. Your Intelligence score increases by 1.
Extra Language. As per high elf.
Feat. You gain one feat from the following list: Alert, Healer, Keen Mind, Magic Initiate, Observant, Ritual Caster, War Caster.


Variant Wood Elf


Ability Score Increase. Your Wisdom score increases by 1.
Fleet of Foot. Your base walking speed is 35 feet.
Feat. You gain one feat from the following list: Alert, Dual Wielder, Keen Mind, Medium Armor Master, Mobile, Observant, Sharpshooter.


Variant Dark Elf


Ability Score Increase. Your Charisma score increases by 1.
Superior Darkvision. As per dar kelf.
Sunlight Sensitivity. As per dark elf.
Feat. You gain one feat from the following list: Alert, Crossbow Expert, Dual Wielder, Keen Mind, Observant, Skulker, Spell Sniper.


Variant HalflingTraits


Ability Score Increase. Your Dexterity score increases by 1.
Size. Your size is Small.
Speed. Your base walking speed is 25 feet.
Halfling Nimbleness. As per halfling.
Languages. As per halfling.
Subrace. You can choose variant lightfoot halfling or variant stout halfling.


Variant Lightfoot Halfling


Ability Score Increase. Your Charisma score increases by 1.
Feat. You gain one feat from the following list: Dungeon Delver, Lucky, Mobile, Skulker.


Variant Stout Halfling


Ability Score Increase.Your Constitution score increases by 1.
Feat. You gain one feat from the following list: Dungeon Delver, Lucky, Resilient, Tough.


Variant Dragonborn Traits


Ability Score Increase. Your Strength score increases by 1, and your Charisma score increases by 1.
Size. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Draconic Ancestry. As per dragonborn.
Damage Resistance. As per dragonborn.
Languages. As per dragonborn.
Feat. You gain one feat from the following list: Alert, Athlete, Durable, Elemental Adept, Great Weapon Master, Polearm Master.


Variant Gnome Traits


Ability Score Increase. Your Intelligence score increases by 1.
Size. As per gnome.
Speed. As per gnome.
Darkvision. As per gnome.
Languages. As per gnome.
Subrace. You can choose variant forest gnome or variant rock gnome.


Variant Forest Gnome


Ability Score Increase. Your Dexterity score increases by 1.
Speak with Small Beasts. As per forest gnome.
Feat. You gain one feat from the following list: Keen Mind, Magic Initiate, Observant, Spell Sniper.


Variant Rock Gnome


Ability Score Increase. Your Constitution score increases by 1.
Tinker. As per rock gnome.
Feat. You gain one feat from the following list: Dungeon Delver, Keen Mind, Observant, Skilled.


Variant Half-Elf Traits


Ability Score Increase. Your Charisma score increases by 1, and one other ability score of your choice increases by 1.
Size. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. As per half-elf.
Languages. As per half-elf.
Feat. You gain one feat from the following list: Alert, Athlete, Actor, Defensive Duelist, Healer,Inspiring Leader, Linguist, Magic Initiate, Observant, Skilled.


Variant Half-Orc Traits


Ability Score Increase. Your Strength score increases by 1, and your Constitution increases by 1.
Size. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. As per half-orc.
Languages. As per half-orc.
Feat. You gain one feat from the following list: Athlete, Charger, Durable, Grappler, Great Weapon Master, Martial Adept, Savage Attacker, Tavern Brawler, Tough, Weapon Master.


Variant TieflingTraits


Ability Score Increase. Your Intelligence score increases by 1 and your Charisma score increases by 1.
Size. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. As per tiefling.
Hellish Resistance. As per tiefling.
Languages. As per tiefling.
Feat. You gain one feat from the following list: Actor, Elemental Adept, Ritual Caster, Spell Sniper, War Caster.
 

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