the Jester
Legend
I'm putting this in the 4e forum because 4e is where we see recharge dice.
I was thinking about a variant recharge system. Instead of rolling a die for each recharge ability, roll one die and use the roll to recharge any single ability that will recharge on that number.
This system would require shifting a lot of recharge numbers down a bit, for less impressive powers especially.
Let's say you are using a monster with two recharge abilities, Tail Sweep (recharge 5 6) and Breath Weapon (recharge 6). If I was using this system I would almost certainly increase tail sweep to 4 5 6; that way, half the time, something recharges, but most of those times it's the tail sweep attack.
I was actually thinking about this in terms of pcs with recharge abilities (from one of my homebrewed systems). I was thinking along the lines of the combat superiority dice in the new 5e playtest- that pcs could gain more recharge dice as you go up in level, and that the dice type could improve eventually, which also lets you set high-level powers with recharge numbers above 6. In turn, this means that mid- or high-level pcs can recharge lower-level powers almost ubiquitously while their highest-level abilities don't become usable almost at-will.
Mostly just thinking out loud here, but it's an interesting mechanical variant and I thought I would share my thoughts!
I was thinking about a variant recharge system. Instead of rolling a die for each recharge ability, roll one die and use the roll to recharge any single ability that will recharge on that number.
This system would require shifting a lot of recharge numbers down a bit, for less impressive powers especially.
Let's say you are using a monster with two recharge abilities, Tail Sweep (recharge 5 6) and Breath Weapon (recharge 6). If I was using this system I would almost certainly increase tail sweep to 4 5 6; that way, half the time, something recharges, but most of those times it's the tail sweep attack.
I was actually thinking about this in terms of pcs with recharge abilities (from one of my homebrewed systems). I was thinking along the lines of the combat superiority dice in the new 5e playtest- that pcs could gain more recharge dice as you go up in level, and that the dice type could improve eventually, which also lets you set high-level powers with recharge numbers above 6. In turn, this means that mid- or high-level pcs can recharge lower-level powers almost ubiquitously while their highest-level abilities don't become usable almost at-will.
Mostly just thinking out loud here, but it's an interesting mechanical variant and I thought I would share my thoughts!