Animal
First Post
Been reading the "skill list gone in wrong direction" thread and it gave me some very sound ideas.
What if instead of a default list of skills, backgrounds would rather encompass your area of expertise.
If a skill check is connected to character's area of expertise, he rolls d20+ability mod as usual, but task's DC is lowered one step (From Hard to Moderate). Maybe double this effect for rogues (From Hard to Easy), instead of their "take 10" mechanics.
That would also allow for not only including bonuses in the backgrounds but penalties as well. For example, a character with "Nomad" background would have reduced DCs on riding or survival in a desert checks, but increased DCs on swimming and heraldic lore checks, etc.
Some skills should be left "trained only" though. For example, only rogues (or those who took a certain rogue-ish specialty) will be able to roll for disabling traps and opening locks.
To sum it up: Backgrounds will modify DCs, while specialties will unlock certain unique skills.
Thoughts?
What if instead of a default list of skills, backgrounds would rather encompass your area of expertise.
If a skill check is connected to character's area of expertise, he rolls d20+ability mod as usual, but task's DC is lowered one step (From Hard to Moderate). Maybe double this effect for rogues (From Hard to Easy), instead of their "take 10" mechanics.
That would also allow for not only including bonuses in the backgrounds but penalties as well. For example, a character with "Nomad" background would have reduced DCs on riding or survival in a desert checks, but increased DCs on swimming and heraldic lore checks, etc.
Some skills should be left "trained only" though. For example, only rogues (or those who took a certain rogue-ish specialty) will be able to roll for disabling traps and opening locks.
To sum it up: Backgrounds will modify DCs, while specialties will unlock certain unique skills.
Thoughts?
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