Various questions on Paladin equipment...

Westwind

First Post
Well, I suppose these items could be used by anyone really, but it so happens my Paladin has come across them, hence the category...

The Arm of Nyr (or Tyr, as I like to call it): Are the Str and Dex bonuses unnamed? Enchantment bonuses, innate...? The deflection bonus is explicit in the item description, but this is not.

Sunblade: I`m without my books at the moment, but I remember that this item is supposed to get a better critical vs. undead. How is this possible?
 

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Sun Blade
This sword is the size of a bastard sword. However its enchantment enables it to be wielded as if it were a short sword with respect to weight and ease of use. Anybody who has proficiency in the short sword or the bastard sword can use it proficiently. Weapon focus, specialization, and improved critical in either also affects the sun blade.

In normal combat the glowing golden blade of the weapon is equal to a +2 bastard sword. Against evil creatures, its enhancement bonus is +4. Against negative enargy plane creatures or undead creatures the sword deals double damage(and x3 on crits instead of x2).

There is more but it is too much typing, I don't know about the Arms of Nyr
 

"Sun Blade

This sword is the size of a bastard sword. However, its enchantment enables the sun blade to be wielded as if it were a short sword with respect to weight and ease of use. (In other words, the weapon appears to all viewers to be a bastard sword, and deals bastard sword damage, but the wielder feels and reacts as if the weapon were a short sword.) Any individual able to use either a bastard sword or a short sword with proficiency is proficient in the use of a sun blade. Likewise, Weapon Focus and Weapon Specialization in short sword and bastard sword apply equally.

In normal combat, the glowing golden blade of the weapon is equal to a +2 bastard sword. Against evil creatures, its enhancement bonus is +4. Against Negative Energy Plane creatures or undead creatures, the sword deals double damage (and x3 on a critical hit instead of the usual x2).

Furthermore, the blade has a special sunbeam power. Once a day, the wielder can swing the blade vigorously above her head while speaking a command word. The sunblade then sheds a bright yellow radiance that is like full daylight. The radiance begins shining in a 10-foot radius around the sword wielder and spreads outward at 5 feet per round for 10 rounds thereafter, to create a globe of light with a 60-foot radius. When the wielder stops swinging, the radiance fades to a dim glow that persists for another minute before disappearing entirely. All sun blades are of good alignment, and any evil creature attempting to wield one gains one negative level. The negative level remains as long as the sword is in hand and disappears when the sword is no longer wielded. This negative level never results in actual level loss, but it cannot be overcome in any way (including restoration spells) while the sword is wielded.

Caster Level: 10th; Prerequisites: Craft Magic Arms and Armor, continual light, creator must be good; Market Price: 50,335 gp; Cost to Create: 25,335 gp + 2,000 XP."


.. yes, it's an unnamed bonus for the Arms of Nyr, IIRC.

Greg
 



You forgot a shield of command (+4 competence bonus to charisma and +2 morale to will saves to all allies within 30 feet. All for a price of a +2 bonus and -6 penalty to Hide checks.)

And also the (DotF) version of Ethereal Armor (or Shield).

Basically all magic items in the DotF is warped, which is why I allow none of them in my campaign.
 

Thanks

Wow, that does make the Arm quite a nice item then. Of course, you have to be missing an arm for it to be possible to use, which mitigates its usefulness to some degree. I suspect my DM gave it to the group because I had been "armless" for a number of sessions. Very frustrating for me (Paladin with Ambidexterity? Yeah, right!) but I thought without the means to access a Regenerate spell a Paladin of Tyr would suffer the loss of an arm pretty well, all things considered.

Can anyone think of a non-undead negative energy creature the increased critical of the Sun Blade might work on? None spring to mind.
 

HEY!! One of my PC's is saving up for Armor of Command and a PC in a game I DM has that armor already so back off!! :) Armor of Command isn't as bad as the Arms of Nyr or armor of speed but it's a bit odd. Since one is a Cleric and my guy is a fighter I don't think it's as bad. If a Sorceror wanted it on his mitheril chain shirt I might start complaining though...
 

AGGEMAM said:
Basically all magic items in the DotF is warped, which is why I allow none of them in my campaign.
Ya, god forbid anyone but mages have access to magic that's better than the stock, DMG stuff. :rolleyes:

Because we all see that in most campaigns, it's the paladins and fighter-types that are so powerful that they impact the gameplay...
right.

Take out the Armor of Speed (and Hospitaler) and show me something in DotF that's unbalancing.
 

reapersaurus said:
Take out the Armor of Speed (and Hospitaler) and show me something in DotF that's unbalancing.

Well, let's see here... :D

Arm of Nyr
Summoning Prestige Domain
Celerity Prestige Domain
Templar (slightly unbalancing... more front-loaded than overpowered)
Sacred Exorcist
 
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