Vasorn, The World Under Dragonfire - Calling all players!

Lizardmen have two racial HD and LA +1, so they are effectively ECL 3. At least in 3.5, I don't remember if there's any change from 3.0.
 

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Okay, I'll either go a dwarven grappler (I could have about +30 to grapple :)) or else a shadow elf (use the shadow template from manual of the planes) Ranger/Dragonstalker with a bow.
 

Ok, now I just want to make a couple things kinda clear... First normal elves are not terribly prevelent. Many were killed outright in the draconic Ascension. Ishmael, the Jester of Death that was played by Dr. Zombie was a good example of how to incorporate an elf into Vasorn. Also you could be one of the roving elven bands that live on the fringes.

There's not a terrible amount of planar activity, as the dragons basically cut off Vasorn from all the Celestial, Abyssal, and Infernal planes. The transitive planes (shadow, ethereal, and astral) are still there, as are the inner elemental planes, but the others may as well as not exist. So I would need a very, very good reason as to why your shadow elf character exists (there is a possiblity that some of the ancient elven wizards might have shifted their survivors to the Plane of Shadow in order to avoid detection, but Shadow Dragons still roam those planes, so it might be unlikely, but still possible).

And the shadow template has some very, very nice abilities that one could get (regeneration for example) that would have to be evaluated on a case-by-case basis to come up with a workable level adjustment. So, those are some things to keep in mind.

Now, as for the dwarven grappler, that could work quite well (unarmed combat became rather big when weapons' training was denied the "lesser races"). You could have escaped to the Underdark, could have been training in secret as a slave, might have been in a draconic arena like Gortag was, or something similar. If it amuses you, I have made a grappling-based PrC that might fit your concept, and its in the PrC link in my sig (it's called the Isida Kep'Tukari, don't laugh I made it for a PrC contest where we had to make something based off of our screen name).

So, those are some things to think about. :)
 

Well, I could probably think up a shadow-elf background (probably involving wizard parents and a plane-shift or two, I'd polish that out later).

Mainly, I'm just asking whether the party is lighter on melee or ranged combat.

What would be the EL for these abilities:
Fast healing 2
DR 5/magic
Planeshift 1/day (plane of shadow only).

Alternatively, if I didn't take any of the optional abilities, could I lower the EL?
 

Fast healing 2 is worth a lot. A full troll with fast healing five is worth an ECL 11, so we're looking at an ECL around the 7-8 range, at the very least with the fast healing. Probably around a 9 or so with all those immunities. If you didn't take the optional abilities, or took ones that weren't quite so good, that would lower the ECL considerably.
 

Isida Kep'Tukari said:
Fast healing 2 is worth a lot. A full troll with fast healing five is worth an ECL 11, so we're looking at an ECL around the 7-8 range, at the very least with the fast healing. Probably around a 9 or so with all those immunities. If you didn't take the optional abilities, or took ones that weren't quite so good, that would lower the ECL considerably.

Trolls get regeneration, which in my opinion is infinitely superior to fast healing. Fast healing means that the party cleric doesn't need to spend spells on you, and boosts your effective hp by 2-10 times the per-round value, depending on combat length. Regeneration allows you to laugh at many attacks that would otherwise be lethal; for example, a troll has next to nothing to fear from even a Great Wyrm white, unless it's particularly known for using acid or fire spells.
 

Well, even so, Fast Healing is probably one of the nicest abilities in the game... aside from regeneration. So call it a 5-6 ECL with the abilities he's already chosen, because they are extremely nice. One of the quirks of Vasorn is that healing is a bit harder to come by with the death of the gods and all. You probably noted that all the NPCs only have a single cure moderate wounds potion... and they would use it only in a situation where it would be the difference between live and death. Potions are harder to come by with most clerics only at half-effectiveness or less, comparitively.

So with one person having fast healing it does kinda go against the atmosphere I was trying to build. I'm willing to allow it for a price, as everything does have its price, but that was my reasoning behind it. :)
 

Fair enough; I agree that fast healing is certainly a nice ability, and if I'd noticed the lack of healing consciously, I'd have realized that amplifies the usefulness severalfold.
 

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