Tewligan
First Post
FIFY.Doug McCrae said:EveryoneNo oneknows what happens when you fall in lava.It breaks all the laws of physics. MaybeYou die.Maybe you're transported to another plane.No save.
FIFY.Doug McCrae said:EveryoneNo oneknows what happens when you fall in lava.It breaks all the laws of physics. MaybeYou die.Maybe you're transported to another plane.No save.
Celebrim said:To avoid being nitpicky, granted. Or conversely, why can't he prepare and cast 80 odd magic missiles instead of tiring himself out preparing and casting that one fantastically hard 9th level spell?
I think the 4E version of this question is going to be something along the lines, "How come if I know several spells, must I use the same one every round? If I can cast this puppy 10000 times a day without tiring, why can't I just swap it out occasionally for that spell I cast 10000 times a day yesterday.", or else, "I'm a 30th level wizard, how is it that I still just know 12 different spells?"
hong said:I never, ever knew that the ability of so many people to pretend to be elves was so critically impacted by how well the game approximates the square root of 2.
Hong "now dragonborn bQQbies, that's DIFFERENT" Ooi
Getting all your hp back quickly is part of the versimilitude improvement -in previous editions you weren't really injured but it still took you days to recover?Ulthwithian said:For example, the OP makes a cogent argument about how the same magic heal has widely different simulationist effects based on its target in 3.X, and 4E (presumably) avoids this. (Has anyone actually tried to use a Healing Prayer on, say, a peasant?) OTOH, 4E is certainly less simulationist with the by-now oft-heard refrain of 'new day, full hps' (with the attendant implicit statement that you have no wounds)..
Doug McCrae said:No one knows what happens when you fall in lava. It breaks all the laws of physics. Maybe you die. Maybe you're transported to another plane.
ZombieRoboNinja said:Hopefully I'll be excused for inviting an educational derailment of my own thread - what, exactly, is the complete explanation of Vancian spellcasting as it exists in 3.5 for the base classes - wizard, cleric, paladin, and ranger?
I think I understand the basics (something about preparing each spell 95% of the way to completion and only needing a trigger-word to complete the casting in combat), but even that seems weird. Why does a paladin or cleric need to perform complicated procedures to get his god to help him out, and how are those procedures based on how "wise" he is? If a wizard is smart enough to prepare one 3rd-level spell, why can't he just prepare 99 copies of it every morning? Etc.
ZombieRoboNinja said:Okay, this was my basic understanding too. But why can't (say) a level 20 spellcaster just prepare a dozen level-9 spells instead of like 4 level-9 spells and a dozen level 2-3 spells? I don't think this is a nitpick; it's actually pretty common to see a high-level wizard say, "Gee, I'm too tired to cast another Firebal, but I can cast Magic Missile 135 more times!"

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.