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Pathfinder 1E Version 11.7 of the Pathfinder files for Hero Lab is now available!

Aaron Beal

First Post
Two new books focusing on monsters and the people who summon them form the center of this month's release but we also are releasing the Giantslayer GM content for the first 4 issues as a new package! As with previous adventure path GM support, purchase of this pack will include everything needed to run the Giantslayers encounters in Hero Lab, all organized in a clear library for ease of use and customization. As always, the player content remains free to the public. Thanks for listening, and have a happy independance day (provided you celebrate American holidays)!

Enhancements & Changes

  • Chapters 1-4 of the Giantslayer package is now available for purchase! This includes all the encounters from the first four issues of the AP, in an easy to search format and with paizo's art. The latter two issues of the AP will be released as a free update to complete the package in a few weeks. As with the Rise of the Runelords GM content, no additional packages are required to make use of these portfolios, even though they draw on races from the Bestiary and other sources!
  • Content from the Inner Sea Monster Codex is now available in the new Campaign Setting #14 package.
  • Content from the Monster Summoner's Handbook is now available the last book in the Pathfinder Player Companion #19 package.
  • All users now have access to player content from Pathfinder #94, "Ice Tomb of the Giant Queen". To see this content, check the "Giantslayer" setting under "Pathfinder Adventure Paths" on the Configure Hero form.
  • Updated Pummeling Style description in accordance with the official FAQ.
  • Thanks to frumple's generous donation, we have now added the missing dragon age categories from Bestiary 2 and 3.
  • The four versions of the Graveknight template have been replaced by a single template which lets you choose the element of your graveknight.


Special Thanks

  • Thanks to frumple for donating the missing dragon age categories from Bestiary 2 and 3!
  • Thanks to Sean Ennis for donating an adjustment for the Heighened Awareness spell!


Bug Fixes

  • Variant multiclass cavaliers were getting too many challenges per day.
  • The Spirit Animal traits from People of the North were marked as not PFS legal.
  • Unchained rogues weren't able to meet the requirements for the Familiar rogue trick.
  • Perfect Style wasn't showing its uses/day.
  • The ring of seven lovely colors was missing its deflection bonus.
  • The Belkzen war drummer was getting Craft Magic Arms and Armor at first level.
  • Megafauna animal companions from "Battle on Bloodmarch Hill" weren't available to goliath druids.
  • The strangler archetype was missing its strangle damage advancement at second level.
  • The adjustment for <i>stoneskin</i> was raising an error.
  • Daredevil softpaws were showing as PFS legal.
  • Signifer's rally was missing the [evil] descriptor.
  • The elven branched spear was missing its damage type
  • Disorienting touch's livename was wrong.
  • Custom metal armor with a material added to make it non-metal, like dragon hide or ironwood, was incorrectly reporting an error when worn by a druid.
  • Several archetypes (like Acrobat) which were replacing Trap sense for the rogue or barbarian were not also replacing the Danger sense ability of the Unchained version of those classes.
  • The Champion of the Faith warpriest archetype's Smite ability was not adding to damage when activated.
  • The Arcanist's School Understanding and Bloodline Developments exploits were not stacking arcanist levels correctly if the school/bloodline were gained from another class rather than the ability itself.
  • Several feats which had a pre-requisite of having an eidolon were not recognizing the Unchained Summoner's eidolon.
  • The zombie and skeleton templates were generating an incorrect CR when applied to races above 0 HD.
  • Templates which remove feats (like zombie and skeleton) were disabling, but not hiding the feats lost.
  • The Oracle's Nature's Whisper revelation was not overriding CMD to use Charisma instead of Dexterity.
  • Several races and templates from the Bestiary 1-3 had the incorrect version of Deep Slumber for their Spell like ability, resulting in the DC being 1 too low.
  • The gunslinger's Gun training ability was incorrectly being disabled at all levels.
  • Equipment sets were throwing an error when selecting a weapon that should be used with Weapon Finesse.
  • Equipment sets were not applying a penalty to attacks equal to an equipped shield's armor check penalty when using a finessed weapon.
  • The Shadow Rat swarm race was missing it's climb speed.
  • The Dire Shadow Rat was missing the ability to use it's Dex instead of Str for climb/swim.
  • The Dire Shadow Rat was not getting weapon finesse as a bonus feat.
  • Several of the races from Tome of Horrors Complete were applying untyped skill bonuses when they should have been applying racial bonuses.
  • The Accept Affliction, Ravenous Hunger and Wave Riding spells were not available to clerics.
  • The Gnoll Killer campaign trait from Legacy of Fire was missing it's situational.
  • The "Pectoral crest" item was mistakenly created based on an entry in the table of Adventurer's Armory, but it had no description because the item was cut from the book. The item has been obsoleted in Hero Lab.
  • The Bat Shape feat was incorrectly bumping up the size of the polymorph form from Diminutive to Tiny.
  • The Pelt of the Beast item was bootstrapping a bite attack which would appear and disappear intermittantly.
  • The Construct Rider alchemist archetype's Construct mount was not responding correctly to the "Don't Restrict Minion Races" optional rule.
  • The Ghost Trappings ghost ability was not allowing you to select items to treat as ghost touch, so any weapon, armor, or gear thing was throwing an error for being equipped by an incorporeal creature.
  • The Phantasmagoria! ghost ability was missing it's uses on the Tracked resource table.
  • Unarmed strike and other weapons which do unusual damage types were showing the damage type repeatedly after the damage on the printed character sheet.
  • Activating Point Blank Shot was not adding to the damage of thrown bombs.
  • The CMB/CMD Attribute Override adjustments were not correctly overriding and had incrementers which were unnecessary.
  • The elf/vanara/kitsune/samsaran/gillman rogue favored class bonus was not selectable by Unchained Rogues.
  • Skalds were not counting Perform (Wind) as a class skill and could not choose that for versatile performance (as specified in the official Paizo FAQ).
  • The tiefling/oread/wayang summoner favored class bonus was not selectable by Unchained Summoners.
  • Drow and Noble Drow were incorrectly getting Low Light vision.
  • The Warden of Nature gnome ART was not displaying the values in it's situational.
  • The Loyalty across Lifetimes and Desperate Speed traits were not working with the unchained Eidolon.
  • The Pestilence Bloodline from Council of Thieves was missing!
  • Greater magic weapon was missing its mythic spell text.
  • The shaman didn't have access to the spells from the sidebar of page 17 of Advanced Class Origins.
  • The damage for the Life Leech revelation was incorrect.
  • Spirit summoners could take aspects.
  • Evolved Summoned Monster could only be taken once.
  • The Night's Rest button was only recovering a character's Class Level in hp, instead of their character level (which includes racial hd), meaning animal companions did not heal overnight.
  • The Divine Hunter archetype was not interacting correctly when the character choose the Animal Domain at 3rd level. They were losing the animal companion Hunter granted them until 4th and then counting as 3 levels lower than they should. Furthermore, once they were high enough level to have gained the animal companion from the domain, they were not getting +2 to divide among the stats of their companion.
  • The Spirit Summoner Archetype was not functioning correctly when applied to an unchained summoner.
  • Runeforged weapon powers were not functioning correctly. More than one could be applied to the same weapon without throwing an error, and carrying more than one was not applying a -5 penalty to Will saves, attack, and skills.
  • A giant's Rock attack was counting as a projectile weapon rather than a thrown weapon, meaning it's damage was not benefitting from the unchained barbarian's rage ability.
  • When using the Piecemeal armor optional rule from Ultimate Combat, custom/masterwork armors made of armors that count as a full suit were applying double their armor bonus to the hero's AC.
  • The Blackened Oracle Curse was adding Wall of Fire as a 3rd level spell, instead of a 4th level spell.
  • The Hamatulatsu robe was not adding effective levels when equipped by Monks and Brawlers.
  • Haste combat benefits were incorrectly stacking when, for example, one applied a Haste spell adjustment and activated their Boots of Speed.
  • Goggles of night weren't granting darkvision.
  • Equipment sets were reporting an error if automatic bonus progression was enabled.
  • An unchained air elemental eidolon was getting the flight evolution at first level.
  • Unchained Monks were getting too many stunning fist uses from their levels.
  • The Pack Rager barbarian archetype was getting too many Rage powers at certain levels.
  • Mithral weapons of negligible weight were costing nothing extra for their material (according to the faq, they should count as 1/2 lb for material costs).


Data File Authoring

  • Added the tCRRacOver herofield, which is used to override the normal racial CR of the hero. It is used by certain templates.
  • Added the #speaklang[] macro, which checks to see if the hero can speak a language.
  • Added the wFineShPen field to weapons, which stores the attack penalty finessed weapons take when the user equips a shield. This is used in equipment sets and weapons in general. The armor check penalty of any equipped shields is stored in a herofield for weapons and in the new "esShArmChk" field on the equipment set for equipment choosers (since each equipment set maintains its own equip states).
  • Helper.Obsolete now works with templates.
  • Added the DragonAge tag group, for use with true dragon races. This is combined with several procedures called from the race or racial special to automate many of the functions of a dragon's age.
  • The various True Dragons have had a RaceGroup tag added for their family (Chromatic, Imperial, Outer, Metallic, etc) and another RaceGroup tag for their specific species (Red, Solar, Sea, Brine, etc).
  • Added the Hero.MinionStHa tag, which functions similar to Hero.MinionStUp. However MinionStHa only adds a +1 selector per each tag applied to the animal companion.
  • Added the Hero.RuneForPow tag, which runeforged weapons apply to the hero. If more than one runeforged weapon is carried by the same hero, penalties are applied (as mentioned in the item powers themselves).
  • Added the Hero.Hasted tag, which anything which is applied to the hero anytime the combat effects of Haste are added. This ensures that only one haste effect ever applies it's effects to the hero, preventing the untyped bonuses from the same effect stacking.
 

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