In general, the Dungeon Tiles would be best, if there was a Core line of them, which was always in print, which simply has very basic tiles.
I think this set would have deserved the name Ruins of the Wild rather than DT4. I still think it's one of the better sets. It combines well with DT4 (which was the best set ever).Does anyone else feel the same way?
Fantastic Locations? Are there any images available on its content? I never picked this up before, and I don't know what to expect in it, but it sounds interesting.I think this set would have deserved the name Ruins of the Wild rather than DT4. I still think it's one of the better sets. It combines well with DT4 (which was the best set ever).
It has the same problem as the Streets of Shadow set: one side isn't what I wanted from the set. The SoS set was worse, though. I didn't even buy a single copy because I could see, it would require _at least_ three sets to create a reasonably sized encounter area in a city environment.
These days I'm mostly using poster maps. I finally bought all of the Fantastic Locations and many of them work very well and are pretty reusable especially if you combine them with tiles.
What would have worked well for me:
Just create a set with tiles that contains single trees, undergrowth, or small groups of trees to be placed on top of a set like DT4 - or a battle mat like the one Perram mentioned (which happens to be the one I'm using, as well).
The worst set so far is still Lost Caverns of the Underdark. I only ever used the two biggest tiles. I've literally spent hours trying to recreate maps with them before dismissing them as useless.
The Caves of Carnage set was a lot better (though it has too many tiles with tiny rivers).
As a final remark: The Ashen Crown adventure module has a set of excellent wilderness encounter maps I'd immediately buy if they were available as poster maps.
I recently bought two sets of the latest D&D Dungeon Tiles release, Sinister Woods. I was very disappointed with the design of the tiles.
The tiles look great, and they're of the same high quality I've come to expect of the line, but they fail a key test of a wilderness set: they don't help build large wilderness battlemats. There isn't a single big "plains/grassland" piece in the set - those that might have been like that are bordered by thick forest on the sides, and too much attention is given to "outside ruins".
Cheers!
I recently bought two sets of the latest D&D Dungeon Tiles release, Sinister Woods. I was very disappointed with the design of the tiles.
The tiles look great, and they're of the same high quality I've come to expect of the line, but they fail a key test of a wilderness set: they don't help build large wilderness battlemats. There isn't a single big "plains/grassland" piece in the set - those that might have been like that are bordered by thick forest on the sides, and too much attention is given to "outside ruins".
I don't mind specialist tile sets which are mostly given to dressing, but this line doesn't have enough basic wilderness tiles in it. The first wilderness tile set (DT4 Ruins of the Wild) was great; it allowed the wilderness vistas I wanted. Unfortunately, that set is long in the past now. New players starting 4E won't have access to it. As we get wilderness sets so rarely, I want them to have better utility than this.
Does anyone else feel the same way?
Cheers!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.