JohnSnow
Hero
I'm actually all for anything that allows D&D to be more than "20 minutes of fun crammed into 4 hours of play."
That's an old comment made by, I believe, Ryan Dancey's girlfriend (or was it wife?) back when 3e was being developed.
For example, I used to play with a DM who disliked 3e because of the prep time involved and the ingame time spent on combat. He was more fond of the game's storytelling aspects because he found the rules stuff "boring." His solution, which worked for him, was to opt for a rules-lighter game and concentrate more on the storytelling aspects. To his credit, they were very good games.
I would like to see the game focus on making the game mechanics more "fun." As an example, I often hear the complaint that combats take longer to resolve in Iron Heroes (my preferred d20 fantasy ruleset). And that's true. They do take a little more time. But they're a whole lot more fun. Part of that is the concept of combat options and resource management that Mike Mearls cribbed from, yes, video games.
Overall, I'd say the combat takes maybe twice as long to resolve (at most) but it's about 4-5x more fun. And anything that raises the fun quotient in RPGs is a Good Thing(TM) in my opinion.
Although I'm still fond of the holy trinity of Tolkien, Leiber, and Howard.
With a little Stackpole, Martin, Butcher, and Micronauts thrown in where appropriate.
That's an old comment made by, I believe, Ryan Dancey's girlfriend (or was it wife?) back when 3e was being developed.
For example, I used to play with a DM who disliked 3e because of the prep time involved and the ingame time spent on combat. He was more fond of the game's storytelling aspects because he found the rules stuff "boring." His solution, which worked for him, was to opt for a rules-lighter game and concentrate more on the storytelling aspects. To his credit, they were very good games.
I would like to see the game focus on making the game mechanics more "fun." As an example, I often hear the complaint that combats take longer to resolve in Iron Heroes (my preferred d20 fantasy ruleset). And that's true. They do take a little more time. But they're a whole lot more fun. Part of that is the concept of combat options and resource management that Mike Mearls cribbed from, yes, video games.
Overall, I'd say the combat takes maybe twice as long to resolve (at most) but it's about 4-5x more fun. And anything that raises the fun quotient in RPGs is a Good Thing(TM) in my opinion.
Although I'm still fond of the holy trinity of Tolkien, Leiber, and Howard.

With a little Stackpole, Martin, Butcher, and Micronauts thrown in where appropriate.
