Viealna (The Unbounded World): The Aeterian Expedition [OOC Thread]

Since you'd probably be in the backup group there's not a lot of chance something is needed to complete a party. I'd really like to see what the other players make before I suggest something to you for plot purposes though I admit I would really like to see the world specfic races used if no one else does, several of them have knowledge thats just not known by the humans for the most part and I'd like to see how balanced they really are.
 
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no probs, just let me know, and please allow me some time for char creation, because I can't pull a lvl 16 out of my pen in five minutes :) .
 


Cool Lichtenhart.

Can't be on IRC today :(, just ran out of money on the phone will fix it tomorrow.

For those who wish to contact me:
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To complete our quartet, I'll be playing a rogue, I've been considering a Aeterian scout type, hired to guide the others. I'd like some information on the wind of the desert PrC if I may. Thanks
 

Quick Warning: Uni is going to be hell on me the next couple of weeks there's going to be a distinct slow down in my posting during that time but rest assured I am still here. The desert wind PrC will be up ASAP. (Probably not today though).
 

As requested - Balance feedback is welcome.

Wind of the Desert

The Winds of the Desert are the elite scouts of the hardy nomads of the Aeterian deserts, they are masters of the desert environment.
The Winds of the Desert are a loose knit brotherhood consisting of the finest scouts of each of the tribes, they are mainly tasked with ensuring the
survival of the tribes as a whole, but in times of war they are a formidable force arising out of the desert as swift as the breeze and retreating before any have a chance to act. They also act as spies entering into the cities and
blending in with the populace going as unnoticed as the wind itself.

Pre-reqs - Hide 8 ranks
Disguise 4 ranks
Move Silently 8 ranks
Survival 4 ranks
Feats - Desert Soul, Dodge
Special: You must be accepted as an Apprentice of the Desert of The Winds, a loose knit brotherhood of esoteric nomad scouts.

Class Skills: Bluff (Cha), Craft (Int) , Disguise (Cha) , Escape Artist (Dex) , Handle Animals (Cha), Heal (Wis) , Hide (Dex), Intimidate (Cha), Knowledge (Nature) , Listen (Wis) , Move Silently (Dex) , Profession (Wis) , Ride (Dex), Search (Int) ,Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis) , Survival (Wis) , Tumble (Dex), Use Rope (Dex)
Skill Points: 4 + Int Mod
HD: d8
BAB: as Rogue
Saves: Ref Good, Fort Good, Will Poor
Arms and Armour Proficiency: All simple and martial weapons and light armour but not shields.


1 Wind of the Desert I, Apprentice of the Desert
2 Run like the wind
3 Fire and Cold Resistance 5, Sand Veil
4 Wind of the Desert II
5 Body of the Sand, Fire and Cold Resistance 10, Sandstorm Strike 1/day
6 Soul of the Sand
7 Wind of the Desert III
8 Initiate of the Desert Wind
9 Adept of the Desert Wind
10 Sandstorm Strike 2/day, Master of the Desert Wind, Wind of the Desert IV

Apprentice of the Desert (Ex) - The desert terrain and climate is as easy to navigate to you as a grassy plain to others. You recieve a +6 competence bonus to
Survival checks while in the desert. In addition the desert terrain is not counted as hostile or impeding to you for the purpose of movement or skills.

Wind of the Desert(Ex) - Your base movement speed increases by 10' at Levels levels 1,4, 7 and 10. This stacks with movement increase from Barbarian levels, but overlaps with any Supernatural speed (such as that of high level monks).

Run Like the Wind (Ex) - The onset time and interval of fatigue checks for forced marches and running is twice normal and you gain a +4 bonus on saves against such affects.

Sand Veil (Ex) - You're eyes are so sharp and fine tuned, that you can see through a desert sandstorm at night. You are immune to vision penalties from physical causes or obstructions (such as sandstorms and fog but not darkness). You gain Darkvision 30'
and Low-Light Vision.

Body of the Sand (Ex): You need only 1/2 the normal food and drink of a normal character. In addition you recieve a +4 bonus on saves against thirst and hunger.

Sandstorm Strike(Ex): 1/day at 5th level you may declare a Sandstorm Strike before making your attack roll, a character subject to this attack is counted as flanked and flatfooted. In addition if this attack would hit their Touch AC they must make a fortitude save (DC 10 + class level + Dex Mod) or be blinded for 1 round per class level.

Soul of the Sand (Ex): You may hide while being observed and without cover or concealment so long as you are in desert terrain.

Initiate of the Desert Wind (Ex): You have become as adept at silent and sudden appearence as the desert scirico, you are always taking 10 on Move Silently and Hide Skills, unless you choose not to (either to roll a check or to be visible/hearable).

Adept of the Desert Wind (Ex): The hard life of the desert has taught you to minimise sleep requirements you require only 1 hour of rest a night to gain the full benefits of 8 hours sleep. You gain a +4 bonus on saves vs exhaustion.

Master of the Desert Wind (Ex): Penalties to Hiding and Moving Silently related to rapid movement are reduced by 10 for you to a minimum of 0.

New Feat:
Desert Soul {Regional}
You were raised amongst the desert dwelling nomads of the Aeterian desert.
Prerequisite: From Aeter
Benefit: +2 to survival checks in Desert environments, immune to natural temperature extremes. (ie you still take fire and cold damage)
Special: May only be taken at 1st level, a character may only have 1 regional feat.
 
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A question or two for the character creation. How much XP do we start with, exactly the amount for 16th level, or a little bit over for spending on item creation? And if it's exactly, are we allowed to spend some and start that much xp down in 15th level?

Thanks,

hafrogman
 


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