Villains and Vigilantes comes back

Most of the math, in V&V, is pretty simple. Once you know which formula to use, you can usually whip a character up in around 10 minutes. Compare that to Champions.
 

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FGU has posted the cover for their upcoming Escape from the Micro-Universe, on their website. Here's a peak.

2032cCompWebFinal.jpg


Over on the Monkey House Games front, Jeff Dee stated that he's busy working on the maps for their upcoming release, In Broad Daylight, as well as checking out an artist for a new mini-adventure.
 

V&V was our 2nd game system back in college, too (1st was D&D). One thing I always liked about it was that the ruleset was so open to tinkering by the GM, and by that I mean that the rules didn't really WORK as is and NEEDED tinkering. They lent themselves pretty well to it, though.

I'd be curious to check out this new edition...
 

There really aren't that many changes to 2.1, but Jeff's been tinkering with stuff, and posted a task resolution system, and a few new optional rules on the Monkey House Games website.
 



Although I wish that the dueling V&V thing could be settled amicably, it's awesome for players to have two companies competing to give them good product, especially after the long gap in products.
 

Most of the fans want FGU & MHG to work out some sort of deal, but unfortunately it doesn't look likely, which is really a shame, as both have been putting out some fun products. And one thing I forgot to mention is that MHG is working on a V&V 3.0. Jeff Dee has been previewing some of the changes to the system, and asking for feedback from players, over on the MHG website. He's also planning on running a couple of preview games over the Summer con season.
 


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