Villains and Vigilantes

SWBaxter said:
Our guy like that - interestingly enough, also named Neil - rolled Heightened Charisma and a paralysis device as his two powers. So he ran around fighting Mammoth and Dr. Apocalypse and so on with a winning smile and a dart gun. He became our first ever radiation accident, before I'd ever heard the term - a misadventure with a runaway train left him horribly injured, so I as GM gave him the option of having his brain transplanted into an android body. He took it, and had a long and successful career after that.

Did he get to keep his dart gun?
 

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I have have friends who swear by V&V as their superhero game, but I never took to it. Champions was always my superhero game of choice, although I looked at all the games I saw, and ran most of them. If I had to make a second choice, I'd likely go with Golden Heroes of the ones I played (although I recently picked up the original version of Mutants & Masterminds and intend to try it out).
 



I miss V&V I will need to run it again.

(This was all brought to a head by a friend. He had borrowed my copy about 2 years ago and lost it. Last week he somehow found that one and the one that I had loaned a different friend and returned both of them. I now own 3 copies as I went and bought a new copy a few months ago...)
 

I played in two V&V campaigns over time. Both of them were meta-campaigns (we played ourselves as the heroes) and both of them ended with cliffhangers that never got resolved.
First one I played a typical "strong guy" type named "The Human Dynamo". That campaign ended with 4 of us (myself included) being transported to an alternate dimension with no way to get home. Interesting note - this alternate dimension was actually the d&d world my brother had been creating for about a year. My brother still uses this world to this day (20+years now). So my brother premiered his D&D world in his V&V game.
The second game I played a spell caster (I never gave him a super-hero name and had my identity as "public"). The GM had come up with a system where I had access to all the D&D spells (the higher the level of spell, the more power points it cost me to use). This game was going well and we were in the middle of a storyline where the "bad guy group" was kidnapping our group one at a time (the GM was playing solo sessions with each member). When all was said and done I was the only one not to get captured and the GM and I were going to do a session where I tried to rescue the rest of the group. Then the GM got a new girlfriend and she didn't like all this RPG stuff, so that ended that.
 

Teflon Billy said:
Wow. Different strokes there.

I found Golden Heroes to be nigh-unplayable

I did play it with a very free form GM. It's been a long time, but I remember it for the smoothness of the game play. I did own it, and read the rules, but never ran a game.

Now Superhero 2044, that was unplayable. I remember feeling something was missing. Either I thought it lacked a system, or I thought it lacked a character generation system that made sense.

Superworld I remember best for the ability to create the damage value of your attacks. One player was a know practical joker, so when it came time for a one-off I gave his characters abilities that used d7s and d11s.
 
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RichCsigs said:
First one I played a typical "strong guy" type named "The Human Dynamo". That campaign ended with 4 of us (myself included) being transported to an alternate dimension with no way to get home. Interesting note - this alternate dimension was actually the d&d world my brother had been creating for about a year. My brother still uses this world to this day (20+years now). So my brother premiered his D&D world in his V&V game.

Did the heroes ever appear in the campaign world? 'Cause that would be cool.

I actually ran a VNV thing where one player created a cowboy hero, and he liked the character so much that he transplanted it to a Gatecrasher game.

I don't think I had my players roll randomly for powers. They pretty much designed them from scratch. I don't remember what I did, though.

I loved that game. Only supers game I ever really got into. I'd still be running it if I cared much about superheros anymore.
 

Kapture said:
Did the heroes ever appear in the campaign world? 'Cause that would be cool.

Nope. Never seen them (as far as I know). They theoretically could still be there since we never "wrapped up" that storyline (ie never got home). But I think the D&D campaign we're playing now is about 1000+ years since then, so I would think they've passed now
 

I forgot about this thread. I just had some friends roll &V characters last night.

Wow disconnected power lists....


Great fun, Great Power, Great jehosaphat how do these powers go together?
 

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