Again, you need to play these games, because NOTHING I have played in almost 50 years of RPG play experience is more visceral or directly to the point and in character than AW, nothing. You are pontificating about something you clearly have not experienced! No other game, aside from some clearly derived by the application of the same design philosophy delivers the same raw stream of consciousness in character play. This sort of play is, IMHO, not even close to approachable by the techniques you espouse, at least in games I've experienced. 4e and a few others do get close, and have their own virtues, but if your objection to AW and PbtA as a general design pattern is that it cannot deliver visceral, convincing, in-character play, you are simply in error.