Code:Effect: The power's area becomes a zone of illusory treasure that lasts until the end of your next turn. Once per turn, you can make the following attack, using the zone as the origin square. Minor Action Close burst 5 Target: Each enemy in burst Attack: Intelligence vs. Will Hit: The zone pulls the target 3 squares. A target that ends this movement within the zone or adjacent to the zone is immobilized (save ends). Sustain Minor: The zone persists. When you sustain the power, you can repeat the attack as a minor action.
See how the indents work? Look at the effect: what is the "following attack" you get to make? What action does it take to make that attack?
Smells a bit fishy, eh?
So are you trying to say that only actual experiences count? We cannot have a rational and informed discussion without actual experiences?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.