Flamestrike
Legend
The first time one of my players wanted to wait until his foe got close enough to charge, then charge him, I changed the ready action to allow you to reserve any and all actions and movement from your round, because to do otherwise was ridiculous. The alternative was him moving to a spot and hoping that his foe decided to come stand next to him.
The first time one of my players wanted to wait and see, I reinstituted the delay action, because forcing him to wait through the turns of multiple creatures to react to something when he had won initiative was ridiculous.
The bookkeeping is trivial. The shenanigans that do exist are not problematic, and are much less significant than those that occur otherwise. And most importantly, not having those options makes the existence of the initiative count intrusive to the fiction of the game.
I disagree. I prefer the simplicity personally (but its a matter of taste). I dont begrudge you for implementing this rule, but its not a deal breaker for mine (and again, it has its own advantages). In my games you only get a couple of seconds to declare an action on your turn also. If you dont, you take the dodge action.
I find this works well. I wasnt a hige fan of the 3.P system of delaying actions, as it invariably resulted in some pretty acute metagaming of the initiative sequence.