• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Vorpal Games presents RED AEGIS

Matt James

Game Developer
A millennia-spanning, strategic tabletop roleplaying game from industry award-winning designers Brian R. James and Matt James.

vorpal_stretch.png


Join us in designing a tabletop roleplaying experience that you've never seen before!


RED AEGIS is an alternative take on the traditional roleplaying game. This is not just a game about fighting monsters and pillaging ancient ruins for treasure (though we have that too!).

RED AEGIS is an epic, millennia-spanning, strategic roleplaying game where you claim your birthright, rally loyal followers to your cause, and forge a dynasty to stand the test of time.

In
RED AEGIS you command successive generations of heroes from the setting's ancient past to the far future–from axe-wielding barbarians to space marines packing gravity hammers, and everything in between.

RED AEGIS is about making difficult choices. These decisions will impact not only your tribe's future, but also the fate of your descendants and the world they inhabit.

We're excited to share with you our vision of epic storytelling. Vorpal Games is devoted to hiring the best talent in the industry to make that vision a reality.


mockup products.jpg



http://loremaster.org/RedAegis/SupportRedAegis.html
http://rpgkickstarters.tumblr.com/post/55702020967/red-aegis-roleplaying-game
 
Last edited:

log in or register to remove this ad


now THIS i can support! can you explain more about playing a bloodline and not a character? that seems to be the most unique part

Thanks! In Red Aegis, you'll play an entire bloodline, not just a single character (though there is that too, depending on your current array of events). It's a difficult concept to explain, though I'm working on a write-up now for public consumption. Instead of skills and talents, you might rely on traits that are inherent to your line of succession. As you progress through time, more attributes are added--one's gained from your bloodline's storied past. I hope that makes sense.

Thanks for the support, we really appreciate it!
 


more about the game itself sent by message on kickstarter

One of our major motivations with our gameplay experience is to have hundreds, if not thousands, of years pass between each session. Your character in the new session will be a descendant of your past character and will inherent characteristics of the applied dynasty. For example; if in the past your ancestor slayed the great Minotaur lord Kogulous, you would not only gain in-game story-based rewards for such a feat, you would also earn additional Prestige to use in the construction of your descendants in following sessions. Prestige is a value pool that is increased based upon the actions and exploits of your character. One might view this as a type of experience pool, and they wouldn’t be incorrect. Different players would earn at different rates, depending on their actions in the campaign, as well as other factors that we’re not ready to release just yet. In addition, we are implementing a dynamic system by which the storyteller/dungeon master/game master might change from session to session. We refer to this as the Arbiter. The Arbiter will be a role that players will aspire to become, due to the increase in Prestige and other story-based rewards. This process is governed by an element of the game that revolves around the RED AEGIS itself.

Another interesting aspect you may enjoy: as your descendants traverse the timeline your characters will be defined not by equipment (as is in traditional tabletop RPGs), rather by your followers. Followers will have specific skill-sets and professions that will aid your character, and will help define them as your dynasty evolves. This is going to allow for an immense amount of customization, and it’s something we’re eager to show off once completed.
 
Last edited:


A bit about one of our Stretch Goals: RED AEGIS TACTICS
Chronospheric storms wrack the annuls of time and space as the anchors of power react violently against the impending invasion. Bloodlines vie for power as they call upon the prestige of their past, and summon forth the vestige of their famed ancestors. Glory to the victor as the death of all ages begin!

Red Aegis Tactics is a small tactical skirmish game that is designed for 2-6 players. Players construct an army using everything from axe-weilding barbarians, to spell-slinging archmages--from incredulous biker gang vagabonds, to futuristic space soldiers. This is truly the battle of all ages. Construct your army, deploy to the fields of battle, and defend the prestige of your legacy.
 


Red Aegis has unlocked the Pathfinder stretch goal and is very close to unlocking the bonus adventure & fiction by Ed Greenwood. Next up is the Hacker's Guide for FATE Core. Cannot wait!
 

i would like to see you guys get $50k for the 13th age hackers guide. the google+ group also things so. thanks for coming by and mentioning it there.
 

Into the Woods

Remove ads

Top