Herobizkit
Adventurer
I voted for #3, but I think a combination of 1 and 2 would be very interesting. In fact, all of them together would rock.
For fun, let's picture Hicksville USA. The PC's all come from a backwater village with the population of a major supermarket (or a "thorp", if you will).
Said group of rednecks try to save their pappy's farm from ruination after he somehow goes missing. The kids stumble upon the "chaos cultists" who are bodysnatching from an alternate dimension, a FANTASY dimension, for some vile purpose.
That's the backstory that you, the DM, knows, but not the PC's.
The PC's have have their memories erased by the chaos cultists. They wake up in a dungeon, mostly naked, missing any kind of equipment, and for some reason no one can speak each other's language. As their memories return, they find they share a common language, but not with their captors; all the signs, books, etc. they happen across are in a foreign language.
As they explore, they find people in alchemical vats... zombies! (The Toxic Zombies from the d20 Modern guide would work very well here, as would the Toxic slime; I've partnered them both before with wonderful effect). Their captors are into some weird mojo, so they'll probably make a run for it...
Once they get out of said dungeon, they find themselves in a very cold place. Lots of snow and ice... and is that a city in the far distance? (You could even throw them into the Incewind Dale if you wanted to go the Forgotten Realms route).
(This is assuming a Modern campaign... otherwise, why wouldn't the cultists just kill them and have them Raised and controlled?)
For fun, let's picture Hicksville USA. The PC's all come from a backwater village with the population of a major supermarket (or a "thorp", if you will).
Said group of rednecks try to save their pappy's farm from ruination after he somehow goes missing. The kids stumble upon the "chaos cultists" who are bodysnatching from an alternate dimension, a FANTASY dimension, for some vile purpose.
That's the backstory that you, the DM, knows, but not the PC's.
The PC's have have their memories erased by the chaos cultists. They wake up in a dungeon, mostly naked, missing any kind of equipment, and for some reason no one can speak each other's language. As their memories return, they find they share a common language, but not with their captors; all the signs, books, etc. they happen across are in a foreign language.
As they explore, they find people in alchemical vats... zombies! (The Toxic Zombies from the d20 Modern guide would work very well here, as would the Toxic slime; I've partnered them both before with wonderful effect). Their captors are into some weird mojo, so they'll probably make a run for it...
Once they get out of said dungeon, they find themselves in a very cold place. Lots of snow and ice... and is that a city in the far distance? (You could even throw them into the Incewind Dale if you wanted to go the Forgotten Realms route).
(This is assuming a Modern campaign... otherwise, why wouldn't the cultists just kill them and have them Raised and controlled?)