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Vote and discuss the campaign ideas that you prefer!

Which campaign idea would you like me to work on? (read the thread!)


  • Poll closed .
I voted for #3, but I think a combination of 1 and 2 would be very interesting. In fact, all of them together would rock.

For fun, let's picture Hicksville USA. The PC's all come from a backwater village with the population of a major supermarket (or a "thorp", if you will).

Said group of rednecks try to save their pappy's farm from ruination after he somehow goes missing. The kids stumble upon the "chaos cultists" who are bodysnatching from an alternate dimension, a FANTASY dimension, for some vile purpose.

That's the backstory that you, the DM, knows, but not the PC's.

The PC's have have their memories erased by the chaos cultists. They wake up in a dungeon, mostly naked, missing any kind of equipment, and for some reason no one can speak each other's language. As their memories return, they find they share a common language, but not with their captors; all the signs, books, etc. they happen across are in a foreign language.

As they explore, they find people in alchemical vats... zombies! (The Toxic Zombies from the d20 Modern guide would work very well here, as would the Toxic slime; I've partnered them both before with wonderful effect). Their captors are into some weird mojo, so they'll probably make a run for it...

Once they get out of said dungeon, they find themselves in a very cold place. Lots of snow and ice... and is that a city in the far distance? (You could even throw them into the Incewind Dale if you wanted to go the Forgotten Realms route).

(This is assuming a Modern campaign... otherwise, why wouldn't the cultists just kill them and have them Raised and controlled?)
 

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All the way number one:
Exploring the dungeon, the PCs will shed some light on the place, an old ruined city now buried underneath a new settlement.

...

Once outside, the PCs find themselves in a strange gothic land, scarcely populated, covered in lush forests, where people are superstitious and strange things happens at night.
These points are highly attractive, and would be mighty interesting to collaborate in "a collective creation of the adventures or the campaign ideas, in a later stage".
 
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Land Outcast said:
These points are highly attractive, and would be mighty interesting to collaborate in "a collective creation of the adventures or the campaign ideas, in a later stage".

if you can contact me in private, then do, and i will give you my mail address. until i move back to italy (16th of june) i will do nothing about the whole thing. afterwards, i might start developing this idea (connected with the chaos cult and the friend murder one) and the zombie one.

if you can't contact me in private, then i will simply leave my mail here.
 

Number 3 or 4 for me, depending on whether I felt like running a fantasy or modern game. I'm not a fan of dungeon crawl or historical simulation, so that rules out 1 and 2. Number 5 is just lacking something for my taste.
 

lets see:

#1: I like it, I really do; reminds me of Ravenloft (a bit) which I never got to play but received awesome reports about.

#2: Somehow lacking flavor, at least that's my perception; too focused.

#3: Don't ask me why, but the idea of them having been "simple people" is the factor which drives me away from it. I have difficulties seeing the characters not wanting to just finish that and return to their normal life.

#4: I actually like this one (There is another research base in Antartica -relatively- near to the Belgrano one, it is called Artigas; Uruguay is also represented there... but enough of feeling important). Besides, considering a classic D&D (read: not modern) campaign it could lead to interesting stuff, -blending it with #1- the exit of the dungeon would actually be this base, where research was being done on said dungeon trying to find information to fight the Archmage. The surprise would be: they can't get out yet, unless they want to face starvation and freezing to death, and suddenly...

#5: Lovely, and again perfectly blendable (sp?) with #1; a land where strange things happen in the night, all kinds of people could be composing the cult:
adorers of such "things"
some who want to be protected from thet "things" (through a greater, murderous power)
followers of the lich.

So: From my perspective, #4 and (#5 or 2#) could be amalgamated with #1 as episodes. But that's just me

P.S.: I'd need your email.
 
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Spell said:
blending them? (...)
what exactly do you like of each idea? maybe i could be able to blend some of the elements together... say, if you are intrigued by the political possibilites of the second and the initial premise of the first, then it would be easier to come up with something.

Well, I really like the adventure that goes with a first part of investigation, finding out what the killings are about, facing the serial killer, and then realizing the serial killer is part of a bigger problem, and top it by a second part that is the "strangers in a dungeon" scheme. That'd be a bit like Mad God's Key, but bigger, faster, more dangerous, for higher levels. I'd love such an adventure. That's pretty close of my way to handle introductive adventures.

how about this? [post from sjgames]

that could add the twist you was talking about and give you a bit more background.
basically, the zombies would be fighting to regain possess of their home planet. i have to admit, though, that maybe, in the long run, it would be just a momentary measure. after all, these beings don't necessarily know how to operate firearms, or tanks, or planecrafts... unless they gain the knowledge of their host bodies!

WOW. The idea suddenly becomes a LOT more interesting. Nice touch! Could work great in the Wilderlands of High Fantasy too.

it could be dones quite easily... in fact, this could be easily incorporated with the 1st campaign idea. Billir might have served as an NPC in the dungeon. maybe he was a local adventurer captured by orcs... this would also give a common feature to the orc tribes of that world. they don't kill everybody: they make prisoners to be sadistically tortured in those long winter nights (not everybody has a television, i guess...). ;)
Yep. That'd work great too, like the blend we were talking about earlier. :D
 

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