D&D 3E/3.5 Vote for your favorite core Class!!! (3.5)

Choose your favorite core Class!!!

  • Barbarian

    Votes: 5 4.1%
  • Bard

    Votes: 9 7.3%
  • Cleric

    Votes: 10 8.1%
  • Druid

    Votes: 9 7.3%
  • Fighter

    Votes: 15 12.2%
  • Monk

    Votes: 5 4.1%
  • Paladin

    Votes: 4 3.3%
  • Ranger

    Votes: 10 8.1%
  • Rogue

    Votes: 16 13.0%
  • Sorcerer

    Votes: 14 11.4%
  • Wizard

    Votes: 26 21.1%

Elf Witch, he didn't say all the NPC's are evil, he said opponents. As in the people you kill/try to kill you. Please respond to what people actually say, even if you need to read their post over several times to keep miscommunications to a minimum. Its something I have learned well, not speaking English as my first language.

You must play in very strange campaigns. In a typical campaign though, Slwoyach's comments about the Paladin are accurate.

Edit: 300th post! Hooray!
 

log in or register to remove this ad

Elf Witch, he didn't say all the NPC's are evil, he said opponents. As in the people you kill/try to kill you. Please respond to what people actually say, even if you need to read their post over several times to keep miscommunications to a minimum. Its something I have learned well, not speaking English as my first language.

You must play in very strange campaigns. In a typical campaign though, Slwoyach's comments about the Paladin are accurate.

Edit: 300th post! Hooray!

I did read his post thank you very much and I didn't realize you were a moderator.

All opponents are NPCs. And in the all the games I have ever played these "opponents" that we have fought have not all been evil. Personally I find if all "opponents" are evil then the game world tends to be boring. I like a more gray world and so do a lot of the people I play with and I see a great deal of that being discussed on game boards so I still doubt the 99% statement.

I don't agree that paladins ruin a DMs game. I have always wondered if people feel that way about detect evil then do they not allow clerics to cast it as spell? A cleric casting the spell detect evil can discover the noble villian pretending to be a good guy as easily as a paladin.
 

So what if it takes three rounds, most of my campaigns have a lot of interaction which means they have plenty of face time with villains. The evil noble who acts altruistic can never be the secret villian when there's a paladin around unless he has magic to disguise his alignment.

Paladins handcuff campaigns, I never allow them. Too bad it has to come to that because I like heroic heroes, and they're the epitome of heroism.
This seems odd to me. IME, it's always been the campaign that handcuffed the paladin, not the other way around. This, in fact, is what often makes that class so challenging. Detections (of all kinds) can change the structure of a campaign, but it doesn't have to handcuff it, imho.

A paladin can detect evil. OK, and...? Just because he now knows Sir Grinsalot is evil is just the beginning of the interaction with Sir Grinsalot. I suppose in a world where paladins have free reign to simply "smite first, ask questions later", he could just slay Sir Grinsalot.. and yeah, that would be problematic. But every paladin I've seen was a bit more nuanced than that.

And if that doesn't cut it, it seems a fairly straightforward thing to simply ban detect evil in game, rather than eliminate the class completely. Replace it with detect undead and/or detect evil extraplanars, and an inherent AC bonus against evil beings of lesser power than the pally, or a vow to never make an accusation of evil without physical evidence, or something.

But que sera sera! ;)
 


missing quite a few core classes there. i look through the srd and note my favorite is listed there, but not on the list in this thread. ^^ i abstain.
 

Must a question be perfect for you to give as good of an answer as you can?
What SRD are you reading?
Other than prestige and NPC classes, he has them all.
What class is missing that you think is a core class?
 


If the poll included all base classes from every supplement..... well shouldn't it include all the setting-related classes as well?

...the classes would have been so many that the poll would have been pointless.
 

Wizard, all the way!

My first (and favorite) character was an AD&D magic -user. 2nd favorite (and in 2nd Edition;)) was a Mage/Thief. And 3rd, in 3.5, was back to Wizard. I've tried and enjoyed playing almost every other class at one time or another, but (for me) nothing beats the wizard (literally) for versatility, power, save-the-day awesomeness, or iconic imagery.
 

missing quite a few core classes there. i look through the srd and note my favorite is listed there, but not on the list in this thread. ^^ i abstain.

"Core" for D&D 3.5 is the PHB, DMG, and MM- so this list is complete as far as that goes. There are several BASE classes (which includes the CORE eleven here) but I don't know of an SRD that lists those. So I'm curious too, what SRD are you looking at?
 

Remove ads

Top