Walking Dad's
Massgrave Golem
[sblock=mechanics/sheet]
Massgrave Golem CR 8
XP 4800
N Huge construct
Init -2; Senses darkvision 60 ft., low-light vision; Perception +0
DEFENSE
AC 21, touch 6, flat-footed 22 (-2 Dex, +15 natural, -2 size)
hp 97 (9d10+48)
Fort +5, Ref +1, Will +3;
DR 8/adamantine; Immune construct traits, magic;
OFFENSE
Speed 30 ft.
Melee 2 slams +16 (4d6+13)
Space 15 ft. Reach 15 ft.
Special Attacks: Corpse Absorption, Foul Stench
STATISTICS
Str 28, Dex 7, Con -, Int -, Wis 11, Cha 1;
Base Atk +9; CMB 18; CMD 26
Languages none
ECOLOGY
Environment any
Organization solitary
Treasure none
SPECIAL ABILITIES
Foul Stench (Ex)
This functions as the stench ability, but causes affected creatures to be nauseated rather than sickened.
Corpse Absorption (Ex)
Once per round, a massgrave golem can devour a medium humanoid's corpse as a full-round action to gain a growth point. It gains a bonus equal to its growth point divided by 5 (round down) on attack rolls, CMB rolls, saving throws, and skill checks. Its maximum hit points increase by 1 for each growth point it gains. For every 10 growth points its CR increase by +1.
Immunity to Magic (Ex) A massgrave golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
* Gentle repose causes a massgrave golem to become stiff and helpless for 1d4 rounds if it fails a Will save against the spell.
* Animate dead causes the various parts of the golem’s body to shudder and tear, dealing 1d6 points of damage per caster level to the golem (no save).
* A magical attack that deals positive energy damage works normally and also staggers a massgrave golem for 1d4 rounds (no save).
* A magical attack that deals negative energy damage breaks any staggered or helpless effect on the golem and heals 1 point of damage for every 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. A massgrave golem gets no saving throw against attacks that deal negative energy damage.[/sblock]
[sblock=Background & Hooks]
Background
Masggrave Golems are constructs, made of the fallen bodies of humanoids that died a violent death. The bodies have to be harvested, inscribed with eldritch runes and poured with an alchemical concoction. The secrets of their creation are often found in the same manuals that also describe the creation of Carrion golems.
Hooks
(The monster is perfect for forcing hard decisions on the players
The area the characters are sworn/hired to defend is threatened from two different sides. An orc (or other humanoid) horde, which has a clear path and will arrive at the borders in 3 days. On the other side, a small group of Massgrave Golems are sent by an evil spellcaster. They will arrive in 7 days, but their are many undefended settlements in their path.
Will the heroes attack the more immediate thread, sacrificing innocent people and risking the golems to become stronger, or will they try to stop them, risking not be back in time to face the horde?
The local graveyard was robbed. The heroes investigate, being prepared to fight a large number of zombies. How will way react to see them all as one creature?[/sblock]