danielinthewolvesden said:
10 feats!?!

I tried to do up a VoP Monk. Now remember- monks usually have CHA as a dump stat. OK- now go ahead and find more than 5 useful feats. Yeah- some of the feats lead to something else- but they are worthless on their own- heck "nimbus of light" is a everburning torch!
Charisma-as-dump is irrelevant; if you, the player, choose to construct a grosslyinadequate, needlessly-handicapped character ... that's your choice. But it doesn't mean
everyone will make the
same choice.
I agree- those figures were seriously fudged- why have the costs double for slotless items? The VoP PC cares nought for slots.
It doesn't matterif the
ascetic cares for slotless/unslotted/whatever. what matters is,
how much would it cost a non-ascetic to get the exact same bonusses/abilities/etc, if they did so through the purchase ofmagic items.
Thus, the DMG-standard doubling of price for an unslotted item isappropriate - if for no other reason, than to represent the
absolute indestructibility of said benefits/items, and the inability of them to be taken away,
at all, short of an antimagic field.
Call it all BS you want; but unless you can provide an
alternate analysys, your declaration carries no real weight, sorry to say.
And as it turns out, the Vow of Poverty,
on the right character, can remain viable even into early
epic play. Granted, I extrapolated a few bonusses - but it was a very few. Another point or two of the Exalted bonus to AC, a point of natural armor, and IIRC, that was about
it. Character's name, BTW, is Demetian - see my SIG for a link to the game in question.
And this character was facing equal-ECL people with 2,100,000gp of equipment,
and never felt he was disadvantaged for the lack of magicitems. Not once!
Heck, it's the best character I've ever had ... I'mnot missing the magic items one whit. And unlike a classic RPG campaign, in an arena,
power is everything.
Look- Vop was there so that PC's who wanted to try the "poor" thing could do it (or maybe for those "low magic" campaigns with cheap, control freak DM's). I wrote a couple up, and was suprised how low-powered they were.
Then you built them extremely poorly. A properly-built VoP character is fully comparable to a non-VoP character.
I have found that, in general, the VoP is quite nicely balanced, despite my own first impression to the contrary ... and will never again have a problem with someone taking this feat in any game I ran, provided the resulting character would still "mesh" with the party and the campaign setting/theme/etc.
Now, true- if you do weird rules-breaking things like VoP-kensai or VoP- Forsaker- then you get weird results.
Neither of those combinations breaks any rules, simply for being made.