Artoomis
First Post
Brekki said:Group treasure is very much an option ... it's the stuff you get from your fallen enemies ... you drag it to town, sell it, split the money ... and the VoP gives his share to whatever institute/person/group he wants to.
He doesn't have to "own" any of it at any time.
That's not really the concept of "group treasure." That's "undivided treasure." Not the same thing.
Group treasure is some amount of money and/or items held in common to be used for the common good. Some groups place potions of heals in the common treasure pile for example. - no one owns them, they belong to the group and are used when needed by the group. Sometimes a common treasury is kept to pay for healing/raising type of activities.
That's what's meant by "group treasure." I still thinks it's fine for a VoP character, provided he does not vote on how it's used. He can benefit from it if that's what the group decides, but he cannot be an "owner" of it.
It is probably also okay to go with the concept of owning things "in common" with the group. Much like no one actually "owns" the wind, for example, but you can use it to your benefit with a windmill. With that concept, though, the VoP would probably want the common treasure to be used to benefit others besides the adventuring group.
Actually, I am leaning toward the concept of a VoP monk who lives his life as an example to others. He cannot control how others will act, but he can influence their behavior by setting the proper example. I think this would be more playable - the "can't tolerate bad behavior" type of character is not very playable unless all members of the group are that way, too.
I've always loved the monk character, and I love the concept of self-sufficiency that comes with the VoP.
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