I'll preface this by saying I have no problem with D&D hit points as such. They're great for a heroic game featuring larger-than-life characters. In fact, if anything, they're not heroic enough; if you're down a lot of hp, you need to rest for a long time to get them back, which isn't conducive to the pacing of an adventure. Hence the topic of this thread.
To those who have tried using the Star Wars VP/WP system in D&D: how did it fare? From what I've heard, things tend to become a lot deadlier than they used to be. This strikes me as odd, because 90-95% of the time, VP work just like hit points; it's only when a crit is scored that the two systems diverge.
Would it be correct to say that treating crits like in Star Wars (apply damage directly to WP, armour acts as DR) doesn't work as well in D&D, which features heavier damage totals and no DR?
To those who have tried using the Star Wars VP/WP system in D&D: how did it fare? From what I've heard, things tend to become a lot deadlier than they used to be. This strikes me as odd, because 90-95% of the time, VP work just like hit points; it's only when a crit is scored that the two systems diverge.
Would it be correct to say that treating crits like in Star Wars (apply damage directly to WP, armour acts as DR) doesn't work as well in D&D, which features heavier damage totals and no DR?