STARP_Social_Officer
First Post
I'm about to start a d20 Future campaign but, in order to make combat a bit more perilous (my players love to start fights they can't win ) I was going to use the Vitality/Wound system from Spycraft instead of standard HP. But then I discovered the idea of a Massive Damage Threshold, whereby if you take damage greater than your Constitution from a single attack you make a DC 15 Fort save or fall to -1 hp.
Which do you think is a better system? The ideas behind using either is so that a 1st-level NPC holding a gun is still a potential threat, even to a 20th-level character. I want combat to be a tad more realistic, forcing PCs to get behind cover, evade, etc. rather than just standing there and getting shot which is what will probably happen otherwise.
One idea I toyed with is using MDT but increasing the Fort save by one for every point you take over your Constitution. So, if you have a Constitution of 12 and you take 20 points, the Fort save is 23, not 15. This will mean that you won't be able to overcome the problem simply by having a high Fort save.
Opinions? Comments? Rocks to throw?
Which do you think is a better system? The ideas behind using either is so that a 1st-level NPC holding a gun is still a potential threat, even to a 20th-level character. I want combat to be a tad more realistic, forcing PCs to get behind cover, evade, etc. rather than just standing there and getting shot which is what will probably happen otherwise.
One idea I toyed with is using MDT but increasing the Fort save by one for every point you take over your Constitution. So, if you have a Constitution of 12 and you take 20 points, the Fort save is 23, not 15. This will mean that you won't be able to overcome the problem simply by having a high Fort save.
Opinions? Comments? Rocks to throw?