DND_Reborn
The High Aldwin
UPDATE: added necrotic damage to each of Vecna's attacks with Afterthought against Egar on Vecna's last turn (+16 additional damage).
Your debunking was incorrect and it would have been wiser probably to ask Treantmonk yourself (a user here) than just claim it's wrong. Here is his response:Yep, @Mistwell posted about this on page 14 I think. It has been debunked (slightly) by myself and others. His math is off a bit, damage is closer to 130 per PC, so doubled might kill Vecna, but not on average.
Gotcha. So it's that you disagree that the wording of his counterspell implies that he doesn't need to know. "Vecna utters a dread word to interrupt a creature he can see that is casting a spell" (Which suggests that the creature just needs to be doing it, not that he needs to see the VSM as it happens).I have zero issue with a DM fluffing Vecna as having some kind of unwritten ability to -know- when someone he can see is casting a spell (even when there is no indication the creature is casting a spell, on account of there being no components involved and the caster simply having to think about the spell).
For example:
''Vecna can sense the ebbs and flows of magic. He always knows when a creature he can see is casting a spell, even if that spell lacks any components and is done purely by thought'.
I'm just saying that -as written- he doesnt have that ability. He can ID a spell as its being cast with perfect accuracy (and zero action usage), but he still needs to know a spell is being cast, and he can counter a spell as it's being cast but he still needs to know a spell is being cast.
I'd be inclined to give him the above ability, while also having a nearby (hidden) minion with Warding Bond cast on Vecna, and also giving him Shield (at will) and decking him out in appropriate magical gear.
Your debunking was incorrect and it would have been wiser probably to ask Treantmonk yourself (a user here) than just claim it's wrong. Here is his response:
"They are mistaken, you wouldn't apply the 0.55 to arcane shot because you are attacking 8 times and you apply the shot after hitting, so as long as you hit twice, you get 2 arcane shots, no to hit chance required. The lucky feat application is also correct. With 8 shots you're going to miss with almost half of them, so you can basically get another 11 damage on average for each lucky point spent."
1. WOTC gives instruction on how to play Vecna in a video they published. He's following the instructions for how to play Vecna from that video in terms of Vecna's tactics.Vevna can teleport as a reaction to being hit. Behind full cover.
So Fighter 1 has his turn, and Vecna teleports after getting hit with arrow 1. The rest miss (they didnt take seeking arrow). Rinse and repeat for Fighter 2.
His DPR calculations had him using lucky to grant 3 extra hits, and he didnt divide his special arrow DPR by his hit probability and he factored in all damage with his crit DPR (and not just dice).
That's wrong, because what if you miss with all 8 shots, or only hit once?
Gotcha. So it's that you disagree that the wording of his counterspell implies that he doesn't need to know. "Vecna utters a dread word to interrupt a creature he can see that is casting a spell" (Which suggests that the creature just needs to be doing it, not that he needs to see the VSM as it happens).
Your debunking was incorrect and it would have been wiser probably to ask Treantmonk yourself (a user here) than just claim it's wrong. Here is his response:
"They are mistaken, you wouldn't apply the 0.55 to arcane shot because you are attacking 8 times and you apply the shot after hitting, so as long as you hit twice, you get 2 arcane shots, no to hit chance required. The lucky feat application is also correct. With 8 shots you're going to miss with almost half of them, so you can basically get another 11 damage on average for each lucky point spent."
No, he's not.1. WOTC gives instruction on how to play Vecna in a video they published. He's following the instructions for how to play Vecna from that video in terms of Vecna's tactics.
2. He can only teleport to a spot he can see with that ability. There is a room listed in the adventure for Vecna. As far as I can tell, there is nowhere for Vecna to teleport behind cover which Vecna can see from the spot he starts. He could maybe move behind cover on his turn, but he never gets a turn.
3. You are incorrect all of the DPR calculation