[VtR][Mature] Born into Darkness: Arc 1

OnlytheStrong

Explorer
Diego shakes his head, "Be d@mned if I am going first." He looks at the mini scyth in his hands, weighing the balance of it. Then decides to keep it and tucks it away safely.
 

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Festy_Dog

First Post
Graf said:
Archer turns up his auspex looking up at the ceiling above his head he sees a cunningly concealed trap door, a mass of tell-tale gouges around it suggest that it's used frequently as an egress.
At the far end of the ceiling, above the door leading out the alley, is a small wooden shelf, the Slasher was probably sitting on it (or crouching there isn't enough space to really sit even for a hunched old man).
There is nothing that looks remotely like it could be a security camera.

Archer drew a handkerchief, clearing his throat as he dabbed at the corners of his mouth. He pointed out what he noticed to the others.

Bloodweaver1 said:
"A false stairway with a false stair and a very real knife. We also have a trap door that leads to a second floor. Plus a building that is more of a warren than a real building. Sounds to me like further investigation is called for. Mr. Archer, is it safe to presume that we are alone or should we expect more company?" Asks Cole as he takes a better look at the the trap door in hopes of finding a way to opening it.

Archer climbed atop the store counter, signaled for quiet from the others and listened carefully next to the trap door.

"Second opinion, Beth?" he asked, wanting to be doubly sure of his result.
 

industrygothica

Adventurer
Beth hops up on the counter next to Archer and tries to concentrate on the space above. Finally she shrugs, and takes a small step back as she looks up into the blackness. "One way to find out," she says. "I'm smaller than the rest of you. Faster, too."
 

Graf

Explorer
[sblock=Auspex]The shaft is pitch black, but neither of you are bothered by that.
It looks like it runs up from the ceiling for more than 20 feet before opening up into a room.
You both focus, trying to see or hear anything, but a shared glance and a shrug confirms what you both expected: except for a quiet wind howling there is nothing to apprehend. [sblock=OOC is that english]Apprehend? Sense? Whatever you don't "see" anything with all your senses.[/sblock][/sblock]

Beth gathers the evening dress, tying it off around her thighs to get most of it out of her way. She jumps up, getting a grip on the lip at the edge of the shaft and with some awkward swinging back and forth manages to wriggle up into the shaft and out of sight.

[sblock=Archer and Beth]Archer watches as Beth slowly moves up the shaft. You see her haul herself up and disappear from sight at the top. She's maybe 20-30 feet up, probably on the third story of the building.[/sblock]

[sblock=Beth]Conveniently there are regular hand holds carved into the walls of the shaft, it'd be a pain to feel for them in the darkness, but its not particularly troublesome for you.
Your evening dress catches on an outcropping and a few stitches pop. You move carefully though and manage to avoid anything more serious.

As you pull yourself up you notice that there seems to be a trap at the top of the shaft. Several flexible piece of metal studded with long pieces of broken glass are bolted around the lip of the shaft and hang limply. Someone could tie them off and then trigger them (somehow...) to come swinging down on anyone coming up the shaft.
Right now the whole thing just looks like a piece of modern art gone wrong.

The room at the top of the shaft is decrepit and homey (in a creepy sort of way). A pot of something burbles slowly on a hot plate surrounded by cooking implements (mortar and pestle, cutting board, etc); several mounds of blankets and clothing (probably salvaged from the garbage) lie around the space; a calendar, apparently produced by a beer company and featuring scantily clad women, has a prominent place on one wall; discarded coca-cola cans, candy wrappers and so forth attest to the lack of neatness of the inhabitants.
A hole carved in the roof allows in some moonlight.

There are several trap doors, similar to the one that you came from, and all featuring crude traps (though all are unset) and one obvious point of exit: an open doorway.

Looking through the open doorway you can see what appears to be a smaller room dominated by a single stone slab. On top of the slab is some sort of small (1ft tall) crude statue.

Beth does -not- hear or notice anything from downstairs yet.
[/sblock]

Down in the shop
The shop is well lit inside. The three men wait quietly.

[sblock=Archer and Diego]Diego, standing near the door hears something: a loud scraping sound from back down the ally. Looking back he sees two figures moving down the ally together. The larger one is supporting the smaller one. The sound came from a long machete like blade the larger on is carrying.
They're next to the dumpster now, continuing down the alley toward the shop.[/sblock]

[sblock=Archer]Your heightened senses allow you to pick out a bit more through the window, you can see dark skin, what look like trench coats and smell fresh blood. [/sblock]
 


Festy_Dog

First Post
"They don't seem much obliged for conversation," Archer whispered, "And either the big one's injured, or exhausted from butchery 'cos I'm smelling blood. Can we lock them out with that security door?"
 

Graf

Explorer
Diego focuses for a minute and trusty knife disappears from view. Even Archer can't see it.

[sblock=Diego -- the Lights are on]Unless they're blind they'll have seen the lights from the shop.
And iwth the lights on in the shop trying to get closer to them will be virtually impossible (read: you'll be blacklit when you pass through the doorway). You -can- try, but you'll have stiff penalties.[/sblock]

[sblock=OOC -- The roller gate] Pulling the gate closed is possible, however they are pretty close; obviousness of the activity (it's noisy, the shop's lights are on, etc) and how close they are it's completely impossible for them not to notice and have a chance to react.
And you'd have to go open the front door (at the very least, to get it down. And, of course, it doesn't lock by itself.
Padlocking it closed would mean that someone would be outside, on the padlock side.

And, of course, you'd be locked inside.[/sblock]
 
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OnlytheStrong

Explorer
Diego shrugs as he drops down, concealing his shadow from being splayed all over the window. "Let's just let em hang themselves."
 
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industrygothica

Adventurer
"Curiouser and curiouser," Beth whispers to herself, feeling a bit like she's just entered a rabbit hole. Cautiously, she enters through the doorway and approaches the stone slab.
 


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