Ahzad
Explorer
So I'm looking for a mapping solution. My home group moved to online gaming years ago, before Covid even for a variety of reasons. Some of us have moved states away, or to a different city, and scheduling has become much easier since folks don't have to leave their home or arrange sitters. Where we used to play once or twice a month we are pretty solidly playing once a week now. So it has been a good move for us overall. We do get together a couple of times a year to have a few face to face games.
While I enjoy the convivence of online gaming and the benefits it brought us I've come to dislike the prep and stuff that comes with it, especially mapping homebrew things or products that aren't in any of the VTT's we use. I used to be a very prep heavy type of DM when I started out decades ago, but somewhere 2 decades or so I became a very improv type of DM. I'm actually a much better DM when it's loose and I'm flying by the seat of my pants and I can just riff off things. When we first started using VTT's it was new and I was like a kid with a new toy, loved every aspect of it, but I've tired of most aspects of the prep that I have to do using a VTT. A bit of an aside we originally started with Roll20 and bounced off that fairly quickly, switched to Fantasy Grounds and I really liked that, ended up trying out Foundry b/c of some of the players wanting to give it a try. So now we bounce between FG and Foundry depending on the game we are playing, my preference is FG.
We typically use a mix of theater of the mind and battle maps depending what's going on. The battle maps help the nieces and nephews that are now starting to play with us visualize the action, and TBH it also helps us old timers who sometimes lose track of where things in the battle b/c we are getting old. Anyway I'm looking for a solution to mapping I want to allow the players to handle the mapping of the game, just like the old days when players mapped, without making them a co-gm. Perhaps that function is available in the VTTs that we use, but I don't think I've ever logged in as a player to explore that option, and I was just sitting here today planning out next Saturday's game when this thought occurred to me and I thought I would ask the community if there's a solution to allow players to handle the mapping.
Thanks,
While I enjoy the convivence of online gaming and the benefits it brought us I've come to dislike the prep and stuff that comes with it, especially mapping homebrew things or products that aren't in any of the VTT's we use. I used to be a very prep heavy type of DM when I started out decades ago, but somewhere 2 decades or so I became a very improv type of DM. I'm actually a much better DM when it's loose and I'm flying by the seat of my pants and I can just riff off things. When we first started using VTT's it was new and I was like a kid with a new toy, loved every aspect of it, but I've tired of most aspects of the prep that I have to do using a VTT. A bit of an aside we originally started with Roll20 and bounced off that fairly quickly, switched to Fantasy Grounds and I really liked that, ended up trying out Foundry b/c of some of the players wanting to give it a try. So now we bounce between FG and Foundry depending on the game we are playing, my preference is FG.
We typically use a mix of theater of the mind and battle maps depending what's going on. The battle maps help the nieces and nephews that are now starting to play with us visualize the action, and TBH it also helps us old timers who sometimes lose track of where things in the battle b/c we are getting old. Anyway I'm looking for a solution to mapping I want to allow the players to handle the mapping of the game, just like the old days when players mapped, without making them a co-gm. Perhaps that function is available in the VTTs that we use, but I don't think I've ever logged in as a player to explore that option, and I was just sitting here today planning out next Saturday's game when this thought occurred to me and I thought I would ask the community if there's a solution to allow players to handle the mapping.
Thanks,