Waaah! We broke our GM!

tauton_ikhnos said:
Regarding who is a pain: It's complicated :). Rogue's player was roleplaying too deep for hack-n-slash game, purpose not immersion, just team butt-kicking. So that was stupid - I'd rather rogue just not play in 14th level game, right?

On other hand, cleric took it way too personal, AND took it into another game. So that was stupid.

Of the two, rather have rogue's player in RP-heavy game, and just not have hack-n-slash game (though I like that too).

I have to admit that I am in agreement with Rodrigo, but that would mostly be all my experience with Gms who wanted to run something heroic and ended up bogged down in RP acromony. In all fairness, most of the time the GM allowed characters that were not only not heroic, but would obviously chaff with other characters, but such is the poor decision making processes of such GMs I suppose.

I am curious though, if this was supposed to be a team butt-kicking game, what was the roleplaying justification? Did the cleric refuse to heal him for not behaving properly or some such thing? I have had experiences with clerics who used collective punishment and withheld healing. Can relate the story if you like, but the main point is that I am curious what 'started it', if you will. From the sounds of your story, the rogue was the main problem by not helping in one case, then purposefully killing the character. It sound pretty personal from how you have described it.
 

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tauton_ikhnos said:
Rodrigo: Don't play with us :). Our high level game has all sorts of backstabbing. We had a cyberpunk game, 4-5 years ago, with near TPK... with most bullet wounds from "friendly" fire + Acting checks.

Heh. I've had some of those, too. We used to play Paranoia as a "palate cleanser" between campaigns, and there were times it took a little while for that mindset to wear off. :p

It's cool so long as everyone knows its all in fun. I've just had too many bad experiences where a socially-maladjusted player couldn't tell when it wasn't appropriate.
 

Yup, you guys broke a perfectly good GM. Give him some time off and see if he is interested in continuing in a few weeks.

I can be demanding of GMs but I think it is completely unfair to expect them to play the parent with respect to interplayer squabbles. That is something the other players are perfectly capable of hammering out over a beer away from the table.

I would suggest that leaving the cleric's player feeling that the rogue's player "got away with it" was unfortunate. If the 14th level game had rolled forward a bit things may have been hammered out better, e.g. the other PCs may have executed the rogue.
 

I feel for you. I also blame the players, all of them. D&D is an group activity. if one person is acting out and ruining another players time then the group should but a stop to it. The DM is partly at fault as well for letting it go as long as it did. but the players are really to blame here if you did nothing to try to alleviate the situation.

Yes.. The Rogue was an idiot but idiots can be dealt with or expelled for the betterment of the group as a whole.

Remember the Gamers motto "All for one and one for all." :D
 

Ok. Here's what I would do.
1. Buy your DM a beer.
2. Be sympathetic and get him to start bitching.
3. Bring it up from time to time.
4. Run a game so the itch stars back up again.

Good luck!
 


1) Give your Dm a break
2) Come and join me in the fun-ness of my online campaigns.
3) You and the other PCs will find out just how much you will miss your old DM if you do. ;)
 

astralpwka said:
Have someone in the group take over DMing. Maybe the rogue or the cleric, so they can become more impartial to each other.

This, I think, is a bad, bad idea. Allowing one disgruntled player DM over another disgruntled player will only lead to bad news for the character of whoever isn't DMing.

Giving the DM a 'vacation' is a great idea, however. My players to this for me about once every four months or so, and it helps a lot. It gives me a chance to play, it gives them a chance to DM, it gives us all a chance to play something other than D&D for a few weeks. Everybody comes back to the regular campaign refreshed and excited to continue.

It might even be best to restart fresh with a new game entirely. Only... Make certain everyone is playing the same style of game, and that everyone is comfortable with that style of play.
 

Argent Silvermage said:
Remember the Gamers motto "All for one and one for all."
Since when has anything even remotely resembling that line been "the Gamer's Motto"? :confused:

In most games I've played with, it's been "All for me, or at least as much as I can get away with." I'm really surprised at the folks who chime in and moan about D&D being a "group activity" and they'd throw out anyone who acted like that... have you been reading any of the posts? It's been made abundantly clear that this group doesn't operate like that, and since there is no "right" way to play, your advice is both condescending and irrelevent.

My advice, since I actually like playing in games that feature some interparty conflict, is to see what went wrong this time. If your group always plays like this, why is there a "sour taste" this time around? Was the DM just thinking in his mind he'd try something different this time? Did one of the players take things farther than is normal, or get more bent out of shape than normal? What exactly is causing this to be different than the Shadowrun game you mentioned earlier, for example?

As in any case of conflict between adults, the only resolution I can see is all affected parties need to sit down together and talk it out until everyone understands what the root cause of the issues are, and then resolve them at that point. In my experiences, almost all of these are caused by some kind of bad assumption on someone's part, or some misunderstanding. Nothing beats a good talkin' to resolve these kinds of issues.

And as an aside -- 25 levels in 2 years? :eek: You either play a lot, or advance really fast.
 

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