For the moment I'm leaving scientific fact in my rear view mirror as I write some material for the more science fantasy end of the genre. In this case, starship maneuvers.
Things like "Relativity Corkscrew" which is a maneuver involving rapid acceleration and use of time dilation to gain a time-based bonus (maybe a jump in initiative or an extra action).
These could be big or small. Some for battleships, others for fighters. Some flights of pure fancy, others maybe a little more grounded.
Warp Maneuver - this dangerous maneuver blips the FTL drives and allows you to reposition your craft anywhere on the battlemap. Your resultant facing is random, and your FTL drive is rendered inoperable for one hour.
Wingover - with a half loop and barrel roll, you quickly reverse direction partway through your move.
Any more ideas, fanciful or grounded, big or small? I'm just looking for a little inspiration. Don't worry about the game mechanics - it's just the ideas I'm talking about!
Things like "Relativity Corkscrew" which is a maneuver involving rapid acceleration and use of time dilation to gain a time-based bonus (maybe a jump in initiative or an extra action).
These could be big or small. Some for battleships, others for fighters. Some flights of pure fancy, others maybe a little more grounded.
Warp Maneuver - this dangerous maneuver blips the FTL drives and allows you to reposition your craft anywhere on the battlemap. Your resultant facing is random, and your FTL drive is rendered inoperable for one hour.
Wingover - with a half loop and barrel roll, you quickly reverse direction partway through your move.
Any more ideas, fanciful or grounded, big or small? I'm just looking for a little inspiration. Don't worry about the game mechanics - it's just the ideas I'm talking about!