My group and I are about to start a new 5e campaign. We were talking about our old 4e game, and the problem we had of the characters being so different in their motivations that there was no real good reason for them to travel together. Why, exactly, is the dwarf paladin still traveling with the gnome sorcerer who sold his soul to a literal devil? (Other than the fact that their players really like their characters, and really like playing together!)
How have you solved this problem in your games?
Some ideas we've had:
Any other ideas?
How have you solved this problem in your games?
Some ideas we've had:
- Shared group background. In addition to each characters' background, the group picks a background for the entire party. So for example, your paladin has the background of Noble, but the group picks Urchin. So despite your paladin coming from a noble heritage, they start the game as a gang of street urchins.
- Related characters. We've had this in a couple campaigns already, but being related is a great reason to adventure together. Already for our 5e game, we have three dwarf cousins (a fighter, a cleric, and a... wizard, the black sheep)
- FATE-style backgrounds. When coming up with your character's background, incorporate at least one other character.
Any other ideas?