Agent Oracle said:I don't treat magic items like Wal-mart. I treat them a bit more like my local comic store.
Wizard: "Hm. I don't think I have any gloves of dexterity in stock..."
PC: (drops hefty bag 'o gold on the table)
Wizard: "But i can always take time to make 'em for a valued customer."
And then the PC goes off and tools around in the vicinity for a few days, before coming back to pick up his gloves.
jmucchiello said:I've had magic shops in my games sincee 1e but they have never ever looked like a walmart. They usually look like a travel agency: lots of "brochures", not a lot of goods. Making a purchase in a magic shop is like talking to a loan officier at a bank. You sit in an office with fat stuffed chairs and discuss what you want and what it will cost. If the shop has such an item it can be delivered from "the vault" in a day or two. Otherwise, they have to find someone to make the item. There are visible guards and invisible guard (and perhaps ethereal guards). Delivery of the magic item takes place a separate location, never the same one twice and it is delivered by a mage using teleport.
Obviously magic shops are run by groups as powerful as a mage guild in such a setup. And the setup is fully insured through the thieves' guild, i.e. the thieves leave it alone (and might even actively protect it) if they don't want trouble from the mage guild.
Pbartender said:Or...
Wizard: "Hm. I don't think I have any gloves of dexterity in stock..."
PC: (drops hefty bag 'o gold on the table)
Wizard: "But I know a guy over in Saltmarsh who might have a pair... It'll take at least two weeks to get them here, and I'll have to charge you extra for shipping."
While potions and scrolls and minor triket magic items are fairly easy to find from your local shaman, witch or hedge wizard, I've usually treated more powerful magic items in a manner similar to artwork in the modern world... I've had "Magic Item Agents", who can Gather Information around for you at a price, talk to their contacts and maybe find somebody who has what you want (or something close to what you want) who is willing to sell. You might get a bargain, but it's not always exactly what you want, and it takes a lot of time.
Philotomy Jurament said:You could also use wealth-by-level as-is, but remove the assumption that it easily translates into magic items. The problem with that is the ease with which magic items are created in 3E. Even if the PCs didn't have a high-level wizard with the right feats, such an NPC is sure to exist in major population centers, and if the PCs supply the monetary wealth, then BtB, that NPC could make the item. So you also have to modify the ease with which magic items can be created. Either make the feats rare, or allow the feats to be common, but build-in some adventure-based requirements beyond just X number of gold pieces (e.g. the breath of an honest thief, and things like that).