Philotomy Jurament
First Post
That's an excellent point. For example, even something like potions of cure light wounds cost XP, but those are often available "for a donation" at the local temple. How do "temple clerics" (as opposed to adventuring clerics) produce these relatively common potions without spending all their XP? If you want such potions to be relatively affordable and available, then you have to assume that the temple clerics are gaining XP all the time (through leading communal worship, offering blessings, et cetera). Actually, I guess that works okay -- they'd be gaining at a steady, but slow rate (compared to adventuring clerics), and also "spending" their XP to help the community and bring in additional funds for the temple.evilgamer13 said:The asumption that boggles me is that wizards would treat making magic items lightly in the first place or that there would be mages who speshalized in enchanting objects. The reason for this is that in dnd 3.x making magic items coasts you xp.
I'd be surprised if this exact topic hasn't been addressed, somewhere. I haven't seen it, though.