Weregrognard
First Post
I've only walked out on a game once, it was an AD&D 2E campaign:
- It allowed all of the Player's Option books...ALL of them, whether you wanted to use them or not.
- Incidentally, the DM provided the players with a detailed (read: convoluted), multi-page cheat sheet to "ease" character creation. You had to use the (also multi-paged) character sheets provided by him. If you had any questions, his answer was an unhelpful "read the cheat sheet" in a mocking tone.
- The campaign world was a strange mashing of Greyhawk and Forgotten Realms. These two great tastes did not go well together, in my opinion.
- The DM had a draconian "you're always in character when you speak" rule that made standard, in-game socializing difficult...and landed my character in some ridiculous, but ultimately unfun situations.
It's a shame. The DM was a nice guy, but I had to flat out let him know I was not enjoying myself and politely bowed out of further game sessions.
- It allowed all of the Player's Option books...ALL of them, whether you wanted to use them or not.
- Incidentally, the DM provided the players with a detailed (read: convoluted), multi-page cheat sheet to "ease" character creation. You had to use the (also multi-paged) character sheets provided by him. If you had any questions, his answer was an unhelpful "read the cheat sheet" in a mocking tone.
- The campaign world was a strange mashing of Greyhawk and Forgotten Realms. These two great tastes did not go well together, in my opinion.
- The DM had a draconian "you're always in character when you speak" rule that made standard, in-game socializing difficult...and landed my character in some ridiculous, but ultimately unfun situations.
It's a shame. The DM was a nice guy, but I had to flat out let him know I was not enjoying myself and politely bowed out of further game sessions.