Desdichado
Hero
I think this is the source of your disconnect with many in this thread, if I can be so bold as to attempt to speak for others who may be thinking like me here. This is fundamentally an assumption that you have made that totally informs all of your discussion downstream from it, but which is not shared by all other gamers.The only thing I would add is that I think linking advancement to number of hours or sessions also inflicts stress upon dungeon masters whose schedules don't closely resemble the "average." Unwarranted stress, of course, because it doesn't actually make them work harder in any real way -- because real-time-based XP guidelines /do not matter/.
I personally believe that leveling rate in real time is the only kind of leveling rate that matters.
That's not true. Sure, they can't create a formula that works for everyone all of the time. But they can approximate what works best for the most gamers. And they should.What they cannot do -- and I want to be clear, here, I'm not saying they won't do it, or they shouldn't do it, but that they absolutely mathematically CANNOT do it, because it is an impossibility -- is present any kind of meaningful guideline for advancement that considers hours per session or sessions per arbitrary period of time. Even the arbitrary period of time is arbitrary!