That's one wall-of-text post in a multi-page thread, and one that's unlinked to any of the posts that it is in reply to. Is it really so surprising people missed it?
It's not about /me/, delericho, or people "hanging off my every word;" it's /forum etiquette/. Post in the thread, read the thread.
And actually, it's
three reasonably-sized paragraphs at the very top of page 3 -- the later post is just detail.
The problem WotC have is that they cannot just ignore the second half of you equation, because setting a baseline according only to that first half renders it utterly meaningless.
Steeldragons summarized my position on this well enough that I don't feel the need to reiterate personally:
One can play a four or six hour session one week with minimal killing/treasure accumulation/accomplish little. A two hour session a month later might include a massive combat with the BBEG!
(snip)
The only thing saying "level at X many sessions", placed in the books even mentioned as a guideline/option, does is instill and encourage player entitlement.
The only thing I would add is that I think linking advancement to number of hours or sessions also inflicts stress upon dungeon masters whose schedules don't closely resemble the "average." Unwarranted stress, of course, because it doesn't actually make them work harder in any real way -- because real-time-based XP guidelines /do not matter/.
delericho said:
Your equation is probably not too far from being right. And you're also right that the differences between groups increases along with the terms. But that doesn't actually matter - WotC don't need to provide the perfect system for all groups. All they need to do is give me the equation and I'll plug in the numbers for my group.
The equation doesn't /exist/ without the numbers for your group -- if it contains any constants at all, it contains only one: levels/hour (levels/XP * XP/encounter * encounters/hour), and that is being /extremely/ generous in interpretation.
You can't calculate the length of the third side of a right triangle without knowing the length of both of the other two sides. The triangle is different for everybody. Everybody will get a different -- and more importantly, unrelated -- answer.
LOL. What's the problem, man? Is this as bad as when I told S'mon I don't police my players for cheating? Cuz he blew a gasket when I said that.
PS
I can see that you are a regular rabblerouser. I don't police my players for cheating either -- it's no skin off my nose if they want to rob themselves of the full fruits of my genius. I leave the policing to the other players, who tend to be more upset about losing advantage. When they fight amongst themselves they are easier to demoralize.
But man, the eckspee is the seat of all our leverage! First you get the eckspee, then you get the power, then you get the lamentations of their women. Or men, we don't discriminate. Equal opportunity crushing and driving.
I honestly have no idea what point you're trying to make. In order to determine how much XP a character needs to level up, they have to make some assumptions about all those things. It sounds like you're saying they... don't?
The theoretical equation I posted is
here.
My point is essentially this:
- Wizards can set a quantity of XP required to level.
- They can set a quantity of XP (really a challenge-based ratio) awarded per encounter.
- They can even make the risky assumption that their system enforces a reliable ratio of encounters to hours played.
What they cannot do --
and I want to be clear, here, I'm not saying they won't do it, or they shouldn't do it, but that they absolutely mathematically CANNOT do it, because it is an impossibility -- is present any kind of meaningful guideline for advancement that considers hours per session or sessions per arbitrary period of time. Even the arbitrary period of time is arbitrary!