GX.Sigma
Adventurer
Because it's made of the essence of the Abyss.So why do you think say an Abyssal Greater Basilisk doesn't have duality of body and soul; while a normal Basilisk does?
Because it's made of the essence of the Abyss.So why do you think say an Abyssal Greater Basilisk doesn't have duality of body and soul; while a normal Basilisk does?
I'd go with Immortal Humanoid (exemplar).
Maybe I'm missing something - what's wrong with Rilmani just being outsiders?
My axe to grind on this is that creature types are inherently arbitrary and increasingly non-functional.
What's a rilmani? It's a rilmani. That's the important part. It doesn't need to be categorized any more broadly than that.
The D&D rules have pretty much been concerned with about four major distinctions, historically: Person, Monster, Plant, and Animal. These come into play with druid powers and with spells: low-level enchanters can sway other people, but can't sway, I dunno, Umber Hulks. Druids can influence dire wombats and murdercabbages, but not so much the local barkeep. And you can imagine it being elaborated to elementals and fey and angels and immortals and demons and devils and canines and felines and goblinoids and a whole make-believe taxonomy.
There's gotta be a better way to do this mousetrap.
The only monster types that seem to effect the game, mechanically, are Fiends and Undead, so far, right?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.