I always thought the racial gods were interesting trivia, at the least. However, I do have to say that in my own campaign world, the other humanoid races don't have their own pantheons, though they tend to view particular gods slightly differently than other races (for example, Fir [pronounced Feor] the Smith is seen as a dwarf by dwarves, as a gnome by gnomes and as a bald giant of a man by humans).
And just to throw more gas on the subject, these are the entries for Orc and for my own RPG:
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ORCS
Physical Traits
Orcs are one of the most powerful of the goblinoids, being brutish and troublesome humanoids. Orcs vastly vary in frame, but generally stand between 5’ 10” to 6’ 6” tall and weigh anywhere from 180-350 lbs.
Most orcs have an ape-like stance, with piggish faces and claw-like hands. Their skins can range across many colors, from green, yellow, purple, black and reds. They generally have yellow or black eyes, though practically any color is possible. Often, as their anger grows, an orcs eyes become clouded, changing toward black.
Challenges
Orcs thrive on conflict and brawling. They are brave and brash, fighting with a wild ferocity. Though capable of working together, most orcs fight for personal satisfaction or glory.
Orcs are well-known for their inclination to raid and commit banditry. Orc tribes have been known to sometimes bind together for the sole purpose to raid other civilizations, usually only to disband into anarchy over the division of loot.
Many orcs resign themselves to mercenary services to escape their low status among their own tribe.
Culture
Orcs tend to live in tribes, ruled by the strongest of their kind. Bullying is the general path to power among orcs and many daily rituals are actually a sort of torture that the more powerful orcs inflict upon their lessers.
Orcs generally have no written rules for society, ruling by whim. Few orcs have a code of honor or other code of ethics they adhere to and freely partake or ignore in their lusts as they please.
Ecology
Orcs prefer areas of difficult wilderness to dwell in. They can organize into communities, but tend to befoul their surroundings with filth and disarray.
Orcs on Amberos
Orcs were originally warriors created by the Ziga, the goddess of corruption, approached the orcs first in her bid to destroy the elves. However, the orcs came to fear Ziga and betrayed her. She in turned cursed them, reducing them to bestial warriors and raiders.
Orcs can be found in the many dark and foul places of Amberos. There are usually large numbers in the Dark Valley and the Twilight Mountains of Simera.
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HYAENID (close enough to gnolls)
Physical Traits
Hyaenids are slightly hunched, hyena-like humanoids known for their feral savagery. They usually stand 6’ 6” to 7’ tall and weigh 160-220 lbs. They have a heavy musculature structure, pug-nosed dog faces on unusually long necks and long, double-jointed arms. Their back legs are like that of a powerful dog, allowing them to move at a rapid pace when they drop to all fours. There are covered with a bristly coat of spotted black and yellow fur. Many hyaenids have a mane along their back that is often groomed or decorated to enhance their feral visage. Hyaenids generally have yellow eyes, though olive or red eyes occasionally show up in individuals.
Challenges
Hyaenids have an insatiable taste for blood and violence. It is not uncommon for them to let blood dry and remain on their fur for weeks at a time. They are savage in battle, sometimes stopping to feed on fallen foes in the middle of a melee.
Hyaenids rarely peaceably trade with other races, and prefer to take any goods they need by force. They can, however, sometimes be coerced into mercenary work for the promise of fresh victims and slaughter. Any such employer has to be careful however, for they will fall on any leader who shows weakness or mercy to his enemies.
Culture
Hyaenids generally travel in war bands, moving from place to place hunting individuals for sport or a feast of flesh. A hyaenid pack is usually led by the dominant female in the pack, who surrounds herself with males willing to follow her every whim. Other females are often driven out of the pack upon reaching mating age, usually at about 13 years of age. In some cases, a singular male or two will depart the pack with the new female, but if too many males threaten to leave at once, the former matriarch may attempt to destroy the other female to keep from losing her followers.
Ecology
Hyaenids tend to be nomadic, and favor warm or the borderlands of arid environments. There are some breeds that have adapted to cold climates, but they tend to hunt in smaller packs, if not as lone individuals.
Hyaenids on Amberos
Hyaenids infest the rocky badlands of Misake and the Misake Barbarians. They are rarer in other realms on Amberos, but can be found as far west as the Farrenlands and even into the vast wastes of Randu in the east.
In a strange twist, hyaenids give birth to hyenas. Hyenas generally remain with their hyaenid packs until old enough to hunt for themselves, then they are driven out until they are old enough to molt into hyaenid form at age 5.