airwalkrr
Adventurer
I want wands to use the caster level of the caster, not the wand. I want wands to be a little cooler and not treated so haphazardly at high level, particularly the notion of the "happy stick" (wand of cure light wounds, a cheap, easily renewable healing source). I also don't think a 10th level party should think a wand of magic missile (CL 1) is utterly useless. Wands are just too limited when they have a set caster level IMO. No arguments about how this is a good thing, please. I simply don't want that kind of environment in my campaign.
Staves already do this to an extent (I want to standardize their costs a bit too, but I'd rather do it with wands first and base staves on them). Any ideas on costing wand creation? My initial thoughts would be 2,500 gp for a 1st level wand, 5,000 gp for a 2nd level wand, 7,500 gp for a 3rd level wand, and 10,000 gp for a 4th level wand.
Staves already do this to an extent (I want to standardize their costs a bit too, but I'd rather do it with wands first and base staves on them). Any ideas on costing wand creation? My initial thoughts would be 2,500 gp for a 1st level wand, 5,000 gp for a 2nd level wand, 7,500 gp for a 3rd level wand, and 10,000 gp for a 4th level wand.