Roads are definitely too wide on the last two.
What's on top of that big cliff in the last one? Oh, and you should probably add a side gate, if only to lead sorties from (yes I know, you've got that cave, which probably leads to a backdoor somewhere...)
Still don't like the "village of ..." nomenclature, especially for the last two. Yes, meta-game it might classify as a village according to the standard D&D demographics. But the inhabitants would most likely not call it a village. With that sort of protection, if they want to invoke the right to call themselves a "city", who's going to stop them?
What's on top of that big cliff in the last one? Oh, and you should probably add a side gate, if only to lead sorties from (yes I know, you've got that cave, which probably leads to a backdoor somewhere...)
Still don't like the "village of ..." nomenclature, especially for the last two. Yes, meta-game it might classify as a village according to the standard D&D demographics. But the inhabitants would most likely not call it a village. With that sort of protection, if they want to invoke the right to call themselves a "city", who's going to stop them?