Wanted some opinions on these maps... (Updated 4-16-04, 8 villages and a city!)

Roads are definitely too wide on the last two.

What's on top of that big cliff in the last one? Oh, and you should probably add a side gate, if only to lead sorties from (yes I know, you've got that cave, which probably leads to a backdoor somewhere...)

Still don't like the "village of ..." nomenclature, especially for the last two. Yes, meta-game it might classify as a village according to the standard D&D demographics. But the inhabitants would most likely not call it a village. With that sort of protection, if they want to invoke the right to call themselves a "city", who's going to stop them?
 

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Conaill said:
Roads are definitely too wide on the last two.

What's on top of that big cliff in the last one? Oh, and you should probably add a side gate, if only to lead sorties from (yes I know, you've got that cave, which probably leads to a backdoor somewhere...)

Still don't like the "village of ..." nomenclature, especially for the last two. Yes, meta-game it might classify as a village according to the standard D&D demographics. But the inhabitants would most likely not call it a village. With that sort of protection, if they want to invoke the right to call themselves a "city", who's going to stop them?

In this case, the Baron of Icewall City, who could wipe the floor with them just by cutting off trade...
 

This one is for Icewall City. It sits in a wide section of a mountain pass.

icewall.jpg


Enjoy!
 

Personally, 99% of the maps made with CC2pro have a CC2pro/CAD feel to them, it's something i don't like. Although i like the design of some of the cities/towns, i don't like the implementation (if that makes any sense). Try to make the maps look less like CAD drawing and more like map drawings...
 

Cergorach said:
Personally, 99% of the maps made with CC2pro have a CC2pro/CAD feel to them, it's something i don't like. Although i like the design of some of the cities/towns, i don't like the implementation (if that makes any sense). Try to make the maps look less like CAD drawing and more like map drawings...

Umnn... They ARE effectivly CAD drawings...
 

My only issue with Icewall City is the incredibly broad road around the perimeter. Perhaps there's a logical purpose not to build structures against the cliff walls, like the potential for rockfalls, but it looks a lot like wasted space.

Overall though I like it.
 

MerakSpielman said:
My only issue with Icewall City is the incredibly broad road around the perimeter. Perhaps there's a logical purpose not to build structures against the cliff walls, like the potential for rockfalls, but it looks a lot like wasted space.

Overall though I like it.

You got it in one. Who wants to sleep where a rock is going to drop on his head. The roads were put there to at least use the space for something useful...
 

Last one:


Brana-kree.jpg


This is the goblin tree village of Brana-kree. While some humans do live in (or in this case, under) the village, the goblins normally enjoy the saftey of tree homes...
 


Generally, after a war that ripped through the valley, the refugees came back and rebuilt more or less as a group. The normal 'random' spread did not happen due to this. On the other hand, these maps only show the village 'core', and not the expanded farms and homes of the last fourty years...
 

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