Cbas10 said:
I don't find that fascinating at all. Well, maybe fascinating in the sense that there are certainly some naive and utopian schools of thought.
Well, you use funny definitions of both "naive" (which I typically take to mean, "innocent and trusting to the point of dangerous") and "utopian" (which I take to mean, "describing a society that does not possess the problems of our own"). Because neither of those ideas seem to posses much relevance to the idea under question -- that all wars are started by the defender.
But, still if I'm boring you, I apologize.
I just happen to find the completely accurate notion that if the defender did not resist then there would be no war one that gives me an interesting new way to analize conflicts.
When you choose to resist, you are choosing to start a war. You don't have to do that. You choose to. And likewise when you invade or take territory from another, they may or may not choose to start a war with you. Being able to predict what will or will not cause your enemy to start a war is a handy little skill to have.
Still keeping with the game and the thread's references to "good and evil," what happens when a band of marauding barbarians takes over a Temple-Stronghold of Heironeous?
Um, well, that kind of depends, doesn't it? On who's in the stronghold and what they think about marauding barbarians.
When the barbarians plunder resources, enslave children, and rape women, are the Paladins to be considered evil when they stand up to defend those women and children?
Dunno. Not the DM here so I can't say. My campaign doesn't include Evil or Good so I don't have this problem.
Are the paladins to lose their divine spark when they give the irrational barbarians a sound beating?
Don't have paladins in my campaign. Don't care.
If any of the paladins killed those barbarians when they knew fully well that it was not necessary (even if the barbarians were the aggressors) THAT would be evil.
Well, now we know how morality works in your campaign. Thanks for that.
You do seem to be confusing a "philosophical" morality with a "game-mechanical" morality, or at least positing a world where they are equal. They aren't necessarily equal. A society in your campaign, for example, may consider any kind of violence evil, and yet paladins can smite bad guys without losing their powers. Which point I meant to make in my earlier post.