Cbas10
First Post
First, I'm assuming this is all game-related talk, and that the referred to source was game related.
Okay, I must say that I have never encountered ideas like this before. If I had some orcs invade my player's characters' county and had his king accuse the Character of starting a war when he tried to defend his land and people, I'd be laughed out of the room. It seems so simple; if one group forcefully enters an area with hostile intent, how is that less of a declaration of war than the defender raising his arms for protection?
"hmm...," ponders the owner of the castle, "They are stealing my food, enslaving the children, and raping the women who live here. I wonder if it could be any more obvious that I don't like them?!?"
If you don't deal with good or evil in your games, what is your point in this thread?
I thought this thread was about specific settings of the game and whether or not war was considered evil....And since you appreciated my Paladins-in-the-castle analogy, I will say that I try to keep "philosophical" moralities directly in line with mechanical systems. That is what Alignment is, after all.
barsoomcore said:I just happen to find the completely accurate notion that if the defender did not resist then there would be no war one that gives me an interesting new way to analize conflicts.
When you choose to resist, you are choosing to start a war. You don't have to do that. You choose to. And likewise when you invade or take territory from another, they may or may not choose to start a war with you. Being able to predict what will or will not cause your enemy to start a war is a handy little skill to have.
Okay, I must say that I have never encountered ideas like this before. If I had some orcs invade my player's characters' county and had his king accuse the Character of starting a war when he tried to defend his land and people, I'd be laughed out of the room. It seems so simple; if one group forcefully enters an area with hostile intent, how is that less of a declaration of war than the defender raising his arms for protection?
Um, well, that kind of depends, doesn't it? On who's in the stronghold and what they think about marauding barbarians.
"hmm...," ponders the owner of the castle, "They are stealing my food, enslaving the children, and raping the women who live here. I wonder if it could be any more obvious that I don't like them?!?"
Dunno. Not the DM here so I can't say. My campaign doesn't include Evil or Good so I don't have this problem.
If you don't deal with good or evil in your games, what is your point in this thread?
Well, now we know how morality works in your campaign. Thanks for that.
You do seem to be confusing a "philosophical" morality with a "game-mechanical" morality, or at least positing a world where they are equal. They aren't necessarily equal. A society in your campaign, for example, may consider any kind of violence evil, and yet paladins can smite bad guys without losing their powers. Which point I meant to make in my earlier post.
I thought this thread was about specific settings of the game and whether or not war was considered evil....And since you appreciated my Paladins-in-the-castle analogy, I will say that I try to keep "philosophical" moralities directly in line with mechanical systems. That is what Alignment is, after all.