[sblock=Davaros]
Name: Lord Davaros Silverfist
Sex: Male
Race: Human
Class/Level: Paladin 1/warlock 1 (The Undying Light)
Alignment: Lawful good (stong Neutral Good tendencies due to recent lifechanging events)
Size: Medium
Type (Subtype): Humanoid (Human)
Init: -1
Senses: N/A
Passive Perception: 12
DEFENSE
AC: 16 (+6 chain mail)
HP: 19 (10 paladin 1 + 5 Warlock 1 +2x(+2)con)
Saves: Wisdom & Charisma
Special Defenses:
OFFENSE
Speed: 30ft
Melee:
Code:
Weapons Attackd Damage Type Range Property
Greatsword +5 2d6+3 S - Heavy, two-handed
Halberd +5 1d10+3 S - Heavy, reach, two-handed
javelins +5 1d6+3 P 30/120 Thrown
Handaxe +5 1d6+3 S 20/60 Light, thrown
Longsword +5 1d8+3 S - Versatile (1d10)
Flail +5 1d8+3 B
SPECIAL ATTACKS: see polearm master feat
FEATS:
Polearm master
- can use bonus action to attack with opposite end of glaive, halberd or quarterstaff. 1d4 B
- while wielding a polearm, other creatures provoke an opportunity attack when entering your reach
STATISTICS
Str 16 (+3) [+1 human]
Dex 8 (-1)
Con 14 (+2)
Int 8 (-1)
Wis 10 (+0)
Cha 16 (+3) [+1 human]
SKILLS Proficiencies in bold: 1 human, 2 paladin, 2 background
-1 (dex) Acrobatics
+0 (wis) Animal Handling
-1 (int) Arcana
+5 (str) Athletics - from Paladin
+3 (cha) Deception
-1 (int) History
+2 (wis) Insight - From background
+3 (cha) Intimidation
-1 (int) Investigation
+1 (wis) Medicine
-1 (int) Nature
+2 (wis) Perception - From Human
+3 (cha) Performance
+5 (cha) Persuasion - from Paladin
-1 (int) Religion
-1 (dex) Sleight of Hand
-1 (dex) Stealth
+2 (wis) Survival - From background
TOOL PROFICIENCIES: none
LANGUAGES:Common, elvish (human), orc (background), dwarf (background)
RACE FEATURES
Languages: Common + 1 additional language (elvish)
Skills: proficient in one skills of your choice (perception)
BACKGROUND FEATURES Noble & outlander hybrid
Feature: Position of privilege
Skill Proficiencies: Athletics, survival
Language: 2 extra languages (Orc, dwarf)
Tools: -
CLASS FEATURES - Paladin
Proficiencies all armor, shields and weapons
Divine Sense As an action, you can open your awareness to detect such forces. Until the end o f your
next turn, you know the location o f any celestial, fiend, or undead within 60 feet of you that is not behind total cover
Can use this ability 4 times /long rest
Lay on Hands 5hp
CLASS FEATURES - Warlock
- Spellcasting: Charisma is your spellcasting ability for your spells. The saving throw DC to resist a spell you cast is 13. Your attack bonus when you make an attack with a spell is +5.
Radiant Soul Starting at 1st level, your link to the Positive Plane allows you to serve as a conduit for radiant energy. You have resistance to radiant damage, and when you cast a spell that deals radiant damage or fire damage, you add your Charisma modifier to that damage. Additionally, you know the sacred flame and light cantrips and can cast them at will. They don’t count against your number of cantrips known
Cantrips Known: 4
Sacred Flame (VS) save vs dex or 1d8+3 radiant damage, 60 ft range, cover has no effect,
light (VM) object max 10 ft in any direction sheds bright light (colored or not) 20ft radius, and dim light another 20ft. save vs dex if object is on hostile creature, 1h duration,
minor illusion (SM) 5ft square illusion of an object or sound from whisper to scream; 1 min duration, creature must spend action to determine if illusion, int (investigation) check to succeed. physical interraction reveals illusion.
prestigitation (VS) up to 3 minor magicle tricks, 1h max duration, range 10ft
Spells known: 2
Burning hands (VS), 15 ft cone, save vs dex or 3d6+3 fire damage or half on successful save
Hex (VSM) (1) (petrified eye of a newt) concentration, up to 1h. until the spell ends, deal additional 1d6 necrotic damage when hit target with an attack. Also target has disadvantage on ability checks of 1 ability. If target drops to 0 hp before end of spell, use a bonus action to curse new creature.
[sblock=EQUIPMENT]
Equipment (class)
• two martial weapons:
Greatsword 2d6 slashing 6 lb. Heavy, two-handed
Halberd 1d10 slashing 6 lb. Heavy, reach, two-handed
• five javelins
• an explorer’s pack: Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
• Chain mail and a holy symbol made of crystal, also used as arcane focus (around neck over shirt - substracted 10gp from wealth for this)
Equipment (noble): A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp
Additional equipment purchased (125gp available)
15 gp 3x Handaxe 5 gp 1d6 slashing 2 lb. Light, thrown (range 20/60)
15 gp Longsword 15 gp 1d8 slashing 3 lb. Versatile (1d10)
10 gp Flail 10 gp 1d8 bludgeoning 2 lb
20 gp Spare crystal arcane/holy symbol focus (tied around neck, under shirt)
0.01 gp whetstone
2 gp Traveller's clothes
10 gp ink - 1 ounce bottle
1 gp 10 sheets of parchment
2cp ink pen
Money: =41.97 gp[/sblock]
Personality Trait: No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.
Ideal: Noble Obligation. It is my duty to protect and care for the people beneath me.
Bond: The common folk must see me as a hero of the people.
Flaw: I secretly believe that I am the chosen one.
Physical Appearance:
Davaros is a muscular man with black hair and facial hair he usually trims every morning with the prestigitation cantrip.
His white cloak, armor, weapons and clothes are always pristine clean, again from the use of the prestigitation cantrip.
He is 19 years old but looks a bit older, as if he were in his mid twenties.
Backstory:
Davaros' is originally from the Shining Lands of Shahalesti. His father, a half-elven noble too involved in politics to spend much time with his mostly human son, is the 8th in line to the throne of the Shahalesti, and is the secound cousin to the king. His father's human lineage is tied to the Ragesian Empire, as he is second-cousin of emperor Coaltongue. His human mother was also the second daughter of the king of Dassen, the marriage having been arranged to maintain peace between the two kingdoms. He never knew her, as she died in childbirth. His noble lineage was forged by the scheemes of the kingdoms, trying to secure aliances and relative stability.
He was raised as a son by his maternal aunt, mostly in Dassen but with frequent visits to Shahalesti and two trips to the courts of Ragesia. As a child, Davaros did not enjoy going to Shahalesti, his elven-blooded kin were too haughty, and looked down to him for having mostly human blood. Ragesia was marvelous, yet almost obscenely opulent and decadent.
Davaros spent his teenage years mostly in the forests of Dassen. He was trained by the best mentors money could buy, and became a strong and honorable man, praying to the good gods bust mostly to Apollo, god of light.
One lifechanging day a few months ago, he went on a meditative religious retreat to a remote shrine of Appolo to reflect on his future and his faith. After the second day, as the sun rose, his consciousness was touched by the undying light; apollo's blessing. He had visions that Emperor Coaltongues died, and that Gate Pass must absolutely stand, and for this, he needed to get in contact with the resistance. He also realized that he is the "chosen one" to rule the unified land (whether this a delusion, reality, or somewhere in between occupies much of his time meditating and praying).
He decided to leave his home, his family, and fulfill his destiny. He set about on foot at night, as not to be noticed, and headed straight to Gate Pass.
Davaros has now been in the Great City for three days, and contacting the resistance was much harder than he expected. He knew that this was of course in its advantage, making the organization more secure. He has however learned from a damsel he managed to convince, that he could learn more at the Poison Apple Pub on New Years’ Eve. Another day of waiting, but perhaps it will be worth it.
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