The party hear the sound of something splashing towards them through the water. Ready for more trouble, they turn round – and relax when they recognise Caryk’s distinctive form.
“Hi Guys,” says Caryk. “Simeon saw me helping the townsfolk weather the storm, and said you might need some help.”
“You could say that,” says Jonathan. “Our powers are almost spent.”
“Then perhaps we should rest, and recover our faculties?”
“I’d love to,” says Jonathan, “but these winds are getting stronger by the minute. If we rest, there won’t be a town left to save.”
They press on, and emerge into what was once the prison’s cell block. In theory there are twelve cells, in two banks of six with a corridor running between them. However, the cells are all so damaged that it is a simple matter to clamber in and out of them. Each cell is occupied by two human skeletons. The two nearest skeletons each have a metallic necklace of some kind.
“There’s no way those skeletons date from the time this was a prison,” says Jonathan. “They would be in much worse condition. In fact, they remind me of the bones on the witches’ island – and we all remember what happened there”
“I’d better go first then,” says Caryk. He steps cautiously into the passageway – and nothing happens.
“That’s good,” says Jonathan, and steps in behind Caryk. As soon as he does so, the skeletons clamber to their feet and advance on the party, with their bony, claw-like fingers outstretched.
Skeletons are probably the weakest of the undead, and most necromancers supply their skeletal minions with at least rudimentary arms and armour in order to make them more effective. However, these skeletons, like the ones on the witches’ isle, have to make do with their natural weapons.
The party manages to dispatch the skeletons relatively easily, suffering only a few scrapes and bruises in the process.
They head into the next chamber, which if anything is more heavily waterlogged than the last. The only obvious exit is a set of stairs heading downwards – but these are completely underwater. Our heroes pause to consider their options, but suddenly three dark shapes head towards them through the water. These appear to be some kind of strange combination of man and fish, presumably more examples of biomancy.
Only Jonathan spots their stealthy approach. He catches the lead creature a glancing blow with his mace. This seems to enrage the beasts, and they target him with their attacks. They seek to grab hold of his flesh with their teeth and claws and drag him under the water, but he is able to fend them off until Caryk can stride forward in support.
Agatha tries to blast the nearest creature, but forgets to allow for the displacement effect of the water and her shot goes wide. Cursing, she adjusts her aim and this time there is no mistake – the creature lets out a burbling scream and sinks to the floor.
Jonathan and Caryk combine their efforts on the second one, and it collapses under their onslaught.
Gribron, seeking to conserve what is left of his magical powers, draws his sword and stabs it deep into the gill slits of the third. He then withdraws his sword with a deft twist, and the fatally wounded creature collapses in a pool of blood. The others look at him in disbelief ….
Caryk is clearly the party’s best swimmer, and he heads down the stairs to investigate the creatures’ lair. The only interesting feature of this downstairs room is the five foot diameter hole in the floor. There is a red glow coming from the hole, and the water feels considerably warmer here. Someone has rigged up a pulley next to the shaft.
Running out of air, he heads back up to the others.
The party do a quick inventory, and determine that between them they have three potions of water breathing. Gribron volunteers to drink one and scout out the shaft.
Gribron investigates the pulley, but can identify nothing unusual about it. The shaft descends further than he can see, and he decides to head down it. Unfortunately, he fails to spot a pair of thin wires across the top of the shaft, and he breaks them as he swims through. There is a brief pause, then a muffled crack, as if a thunderstone had just exploded. Clearly he has triggered an alarm system of some kind.
He swims down the shaft, and is amazed when his head emerges into air. He is looking into a large cavern, which is almost completely free of water. Some force, presumably magic, is preventing the water from entering. There is also a river of lava cutting the cavern in two. It is not immediately obvious where the lave is coming from, but the only way across is a hump backed bridge. There is a closed stone door on the far side of the bridge.
Gribron is pleased that there is air in the cavern. The lack of potions won’t be a drawback after all. He heads back up and gets the others.
Scene 2 – The Pyromancer’s Tomb
The party heads down the shaft and into the cavern. Just as they arrive, the door at the far end bursts open and eight half orcs rush into the room. They are heavily armed and armoured, and are wearing the uniform of the Ragesian army. Moving in a disciplined formation, they take up positions on the edge of the lava and loose a volley of crossbow bolts at the party. Miraculously, every shot goes wide.
Caryk steps onto the bridge, to ensure the soldiers cannot cross and attack his comrades, and lets loose a burst of sonic energy which causes four of them to reel in pain; two of those four are briefly stunned by the impact.
Gribron moves up behind Caryk. “Close your eyes,” he whispers, and Caryk complies. A burst of glowing lights erupts from Gribron’s hands, engulfing Caryk and four of the soldiers. Two of the soldiers collapse under the sensory overload.
Meanwhile, Jonathan and Agatha content themselves with picking off the soldiers with ranged attacks – Agatha’s eldritch blasts naturally proving more effective against the heavily armoured troops than Jonathan’s crossbow.
Two of the soldiers drop their crossbows and un sling their shields and battleaxes. They then step forward to engage Caryk, leaving an inviting gap between them for him to step into and allow them to flank him. Caryk is not going to fall for that, however, and the soldiers can’t penetrate his defences.
The remaining soldiers let off another volley, far more ragged than the first.
Gribron creates an illusion of a solid bridge covering the entire lava. “I’ve put up a bridge,” he says to his comrades. “We can all pile across.” Fortunately, none of his companions take him up on that. The Ragesian soldiers have a healthy respect for the lava – unbeknown to the party, one of them recently fell in and died horribly – so are reluctant to trust this bridge either.
Shrugging, Gribron causes his “bridge” to rise up and move towards the Ragesians, who withdraw before it in disarray. Their formation thus disrupted, the party are able to pick them off relatively easily.
Gribron and Jonathan move forward to loot the bodies – including those of the two unconscious ones – whilst Caryk opens the stone door. He sees a room with two doors in the opposite wall. Between the doors is a stone dragon head. The dragon is snarling, but the interior of its mouth is completely dark.
Each of the soldiers had two potions. Agatha identifies them as healing potions. They tie up the two survivors, and start to interrogate them. However, they appear to have had some training in resisting questioning – or possibly they fear their superiors more than they fear the party. Of course, they don’t know our heroes that well ….
Caryk shuts the stone door, to keep the heat out of his chamber, and starts examining the dragon’s head. He could probably fit inside its mouth, but for some reason he is reluctant to do so.
Meanwhile, Gribron and Jonathan have lost patience with the prisoners. Sine threats are not working very well, they decide on a more practical approach. Taking an arm each, they dangle him over the lava.
“Now you’d better start co-operating, or we’ll drop you in,” snarls Gribron. Unfortunately, at that moment his grip slips, and the half-orc’s foot falls into the lava. Instead of answering the question, he starts screaming in agony.
This noise attracts Caryk’s attention even through the closed door, and he heads back into the cavern to see what is happening. When they spot the door opening, Gribron and Jonathan simply let go and the half orc falls to a grisly death.
Seeing the pair at the edge of the lava, Caryk rushes over. “What happened? What was that screaming?”
“One of the prisoners tried to escape,” says Jonathan, “but tripped and fell into the lava. We tried to catch him, but we were too slow.”
“What a horrible way to go,” says Caryk with a shudder. “Bring the last prisoner through into the next room. That should avoid any more tragedies, and perhaps he can tell us something about the dragon.”
The half orc seems slightly more co-operative now. He denies knowing anything about the dragon, claiming they had all steered clear of it, but volunteers to investigate.”
Caryk helps him into the mouth. “Can you see anything?”
“It’s a small room. There’s a door at the far end, with glowing red runes around its edges.”
“Can you read what they say?”
“No.”
The party clamber in after the half-orc, but none of them can read the runes either. Jonathan guesses that they are probably in ignan, the language of fire creatures.
Gribron moves forward and checks the door for traps. He can’t find any, so sets about trying to open the door. However, the door resists his attempts at opening. More ominously, as soon as he touches it the runes around the door start to flare angrily and the ceiling turns an ominous red in colour.
“I think we’d better get out of here,” says Gribron.
The rest of them agree, and set off in a mad scramble for the exit. The half-orc brings up the rear, hampered by his bonds, and he is still in the room when lava starts to rain down from the ceiling. He too dies horribly.
The two doors from the other room both turn out to lead to the same place, a roughly C shaped room with two exits. The room seems to be some sort of biomancy laboratory. There are vats and tanks containing strange fluids, and various tools and texts of the trade.
Gribron discovers a magical bottle, which seems to contain an almost endless supply of air. This must be how the Ragesians enter and leave through the water.
The door to the north leads to what appears to be a storeroom of some sort. It has been cleared of any useful items. There is a strange stand on a desk in the corner. It is an oval wooden plate, with a setting for an orb of some sort. It is carved with images of two unidentified gods blowing storms from their lips.
The other door opens out into another cavern. This also has a river of lava flowing through it, spanned by a single bridge. There are a couple of what appear to be cells on the other side. They are of recent construction, presumably “improvements” made by the Ragesians.
There is also a door on this side of the lava. Caryk moves over to it and opens it, his comrades close behind.
Once the door is open, Caryk catches a brief glimpse of the figure of an orc, his face covered by a bear skull mask and a three pronged metal claw strapped to his waist. It could be the twin of the inquisitor they killed at Haddin’s farm.
Before any of the party can react, a massive sheet of flame shoots out from the orc’s hands and engulfs the party. A burning hands spell – but one far more ferocious, and covering a larger area, than they had ever seen before. It appears the Fire Tomb makes fire spells far more potent than normal.
Caryk casts a protective spell on himself, then heads into the room. Gribron drinks a healing potion. Agatha strikes the orc a powerful blow with an eldritch blast, but he barely flinches. Clearly he is a tough opponent. Jonathan wings him with a crossbow bolt, but he does not even seem to notice.
The inquisitor once again calls upon the power of his unknown deity, and a massive wall of fire erupts out of the floor in front of him. It splits the room in two, then flows out through the doorway and splits the rest of the cavern in two as well. Jonathan and Agatha are caught within it, and stagger out of it at opposite sides. Jonathan notices that the side he is on, the inquisitor’s side, is not giving off any heat. The other side is very definitely hot, and Caryk and Gribron both suffer from the flame even though they were not caught within the wall itself.
“This isn’t going well,” thinks Caryk, as he casts another protective spell on himself. He is trapped in the room, taking damage from the heat, but unable to reach the inquisitor without running through the wall of fire. His comrades cannot enter the room to help him without doing the same, as the wall of fire runs through the doorway.
Gribron drinks another potion of healing, and tries to think of a plan. Jonathan does likewise.
Agatha can’t see the inquisitor through the wall, but she can remember where he was standing earlier. She fires a speculative blast at his last known position, and is rewarded by the sound of it striking home.
The inquisitor curses his own foolishness, and changes position. He cannot see any targets either, but he launches a blast of sound through the wall. He doesn’t know exactly where Caryk is, but it doesn’t really matter as this spell affects the entire area.
Caryk grunts as he gets a taste of his on medicine. Then he draws a deep breath and rushes through the wall and attacks. The inquisitor is amazed by Caryk’s insane bravery, and is unable to block the blow.
Gribron makes a decision, an also rushes towards the wall. However, just as he reaches it he disappears, and re-appears on the other side.
Jonathan steels himself, and runs through the flames too.
“You lot can run through fire to reach the bad guy if you want,” thinks Agatha, “but I’m staying where I am.”
The inquisitor gestures, and a ball of fire appears in his hand. He hurls it at Caryk, who is very much the worse for wear after his recent experiences. The effect of the Fire Tomb applies once more, and Caryk collapses to the ground. At least he isn’t bleeding to death, thanks to Indomitability’s boon.
Gribron pulls a bag from his backpack, and hurls it at the inquisitor. It splits apart on impact, and drenches the orc in foul smelling goo. The goo quickly hardens, hampering his movements.
Jonathan then, with the last of his mental strength, hurls a bolt of acid at the inquisitor. The orc tries to counterspell, but the attempt fails. The acid strikes home, and the orc collapses into a badly damaged corpse.
Seeking another orc skull for his small collection, Jonathan pulls off the bear mask. He is surprised to recognise the inquisitor – it is Ogoth, the orc they met at the Lyceum. Clearly he wasn’t an “ex-inquisitor” after all.
Gribron loots the body, and finds a wand of healing. He gives it to Caryk, who uses it to heal everybody and then gives it back to Gribron. The orc also has a number of scrolls, a magical brooch, another wand of unknown purpose, and an unusual orb. The orb is an eight inch sphere of black glass etched with unusual curving silver patterns.
“This orb is radiating strong transmutation magic,” says Gribron. “I think it must be what we are after. Question is, how does it work?”
“Maybe there’s a clue in this room,” says Caryk. “We’d better have a hunt around.”
There are no clues, but there is a sizeable amount of what appears to be mail sent to Seaquen from out of town, somehow intercepted by the Ragesians. One of the items is addressed to Jonathan Farrier, much to everyone’s surprise.
Jonathan opens up his package, and finds three crystals and a note.
“Dear Jonathan,
“I have entrusted this note to a courier who is teleporting into Seaquen. He is confident he has sufficient protection from fire to survive the effect of the Burning Sky. I have seen troubled times ahead for Seaquen, and I hope the enclosed cognisance crystals will help you weather the storms to come.”
It is signed with Dreamcatcher’s rune.
The party move to check out the cells, of which there are four. One of them contains a mysterious white stone monolith, and is magically warded. Two of the others are occupied by a human male and a Shahalesti elf female, who Caryk quickly frees.
The man is called Teymour and the woman is Faquaniel. They both attempted to teleport to Seaquen with more powerful companions, only to arrive in the cell with the white monolith instead. Their arrival triggered a number of traps, which immobilised them. The guards then killed their companions and imprisoned them.
“That explains why that erinyes didn’t want to teleport,” says Jonathan. “That monolith would have drawn her into this trap. I suppose the Wayfarer’s ship is too big to be caught.
“Still no sign of Lee. I’m pretty sure we’ve been everywhere now. You two wouldn’t happen to know anything about his whereabouts by any chance?” He describes Lee to them.
“He was here earlier,” says Faquaniel. “He and the orc had an argument. Lee said he was leaving, and taking with him what he called the control wand in order to keep it separate from an orb of some sort, ‘just in case’. The orc said he was being paranoid, and that it would be perfectly safe down here. Lee took the wand anyway, and stormed out. I guess the orc was wrong, huh?”
“How the heck are we going to find Lee in this storm?” asks Gribron. “He’s bound to have taken some of those tidereaver’s tears, so he’ll be unaffected by the wind.”
“I don’t know,” says Caryk, “but we’ve got to try.”
Scene 3 – Back into the Storm
As our heroes head back up to the open air, they can feel the increased effect of the wind. The water near the exit of the prison has become very choppy, and the wind is cutting through every crack in the building’s walls.
Once outside, the ferocity of the storm is amazing, even though the party are safely in its eye. Rocks, boulders, trees, even buildings are being blown about.
“If Lee’s out and about in that, then he’s dead,” says Caryk. “Tidereaver’s tears won’t save him from being hit in the head by a tree.”
At that moment Jonathan receives a magical mental message from Simeon. “Lee has left the Fire tomb, and I’ve been able to scry on him at last. He’s hiding behind a statue of what appears to be a gargoyle.”
Jonathan passes this information on to the others. There are a number of gargoyle statues on the prison roof.
“Come out Lee,” bellows Gribron. “We know you are hiding behind that statue.”
There is a brief pause, and then the familiar bald, tanned and muscular figure of Lee Sidoneth steps out from his hiding place. “Greetings,” he says. “I wish we met in better circumstances.”
“Give up the control wand Lee, and we’ll let you live,” says Caryk.
“A noble offer, Caryk, but one that duty prevents me from accepting. My hands are tied. The best counter offer I am empowered to make is that if you give up the Orb of Storms I will make your deaths as painless as possible.”
The party howl in derision at this feeble proposal. Moving quickly, Lee snatches two crystals from his pocket, and hurls one at each of the nearest statues. Amazingly, they come to life.
Lee points a finger at Agatha. “Kill her!” he commands. Both statues fly over to Agatha and do their best to rip her apart.
Agatha ducks under their claws, and hurls a blast of eldritch power at the nearest gargoyle. It strikes home, but the creature has some resistance to her attack and not all of it gets through.
Jonathan, calling upon the mental energy in the first of his cognisance crystals, manifests a bolt of ice which strikes the druid. Gribron hurls another of his little bags at Lee, but fumbles the throw horribly.
Caryk calls upon the power of Aurean to bless the party.
Lee calls a bolt of lightning down from the storm and onto Jonathan. However, some sixth sense allows him to step out of the way at the last moment, and he avoids the worst of the damage.
Agatha is not so lucky. She falls under the onslaught of the gargoyles. She pulls a potion from her belt and manages to drink down its healing draught. It makes her feel a bit better.
Jonathan launches another ice bolt. Gribron strides forward and strikes Lee. Lee starts to feel tired as the spell held in Gribron’s hand leeches away his energy, but he strikes back with a flurry of painful blows.
The gargoyles continue to tear into Agatha. She falls into unconsciousness, barely alive. Caryk moves over to her and casts a healing spell, but its not enough to get her back on her feet. The gargoyles, obedient to their master’s commands, continue to attack their prone opponent. They rip her apart, and then crumble back into stone as the spell that animated them wears off.
Caryk kneels down next to Agatha’s ravaged body. To his amazement, she is still alive, even though no one should be able to survive the wounds she has taken. This must be the final, unlooked for benefit of Indomitability’s boon. Uttering a brief prayer of thanks to Aurean, he charges towards the druid.
Gribron has resorted to using his wand to fire magical missiles at the druid, and is slowly wearing him down. Lee retaliates to somewhat more effect by calling down bolts of lightning from the storm.
Jonathan, having exhausted the power in the last of his crystals by manifesting a bolt of ice that misses Lee by scant inches, joins Caryk in melee. Its not clear which one of them strikes the telling blow.
Lee falls to his knees, and drops the control wand. He turns his face up to the skies and cries out, “Master, let your winds destroy them!” Immediately, a whirlwind grows up put of his body, ripping his flesh into tiny pieces which fly away on the wind. When his body finally disintegrates, the eye of the storm disappears and the party are suddenly engulfed by the storm, and in terrible peril as objects start hurtling towards them.
Jonathan spots the control wand, resting on the empty pile of Lee’s clothes, and grabs it. Without knowing what else to do, he simply wills the storm to stop ….. and it does!
Scene 4 – Messenger of Gentle Winds
Battered, bruised but triumphant, our heroes head back to what is left of Seaquen. Agatha in particular, now fully healed by the power of the inquisitor’s wand, cannot believe that she is still alive.
Caryk is the first to hear the steady flap of giant wings. Looking up he spots the Takasi the giant eagle heading towards them.
Takasi glides in to land before them, and bows. “The storm has broken,” he says, “but not before destroying much of the town, and also sinking most of the Shahalesti fleet. Many lives have been lost, including that of my friend, Laurabec.
“I return now to the Twilight Forest, to mourn my dear friend. However, were it not for your bravery things would have been much worse.” He opens a talon and drops three crystalline objects in front of Caryk. “Take these as a symbol of my regard. If you should have need of me, crush a crystal and call out my name.
“Three times I shall answer your call, but do not delay too long in seeking my assistance for I foresee that eventually your journey will take you to places where my modest abilities will be inconsequential. Fare you well, my friends.” With that he takes to the air and flies off into the distance.
“These crystals,” says Caryk. “They’re not …. worth … anything are they?”
Jonathan picks one up and examines it. “I don’t think so.”
“Thank Aurean for that!”